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Supernatural

Supernatural

Adds supernatural mobs and entities to your world!

9,833
24
Game Mechanics
Mobs
World Generation

Compatibility

Minecraft: Java Edition

1.21.1
1.20.1
1.19.4
1.19.2
1.18.2
1.16.5

Platforms

Forge
NeoForge

Supported environments

Client and server

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Links

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Creators

Jusey1
Jusey1 Owner

Details

Licensed MIT
Published 2 years ago
Updated yesterday
DescriptionGalleryChangelogVersions

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Supernatural V2.9.6

by Jusey1 on Jan 29, 2024
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  • removed animal & villager blood bottles.
  • Updated all rituals to use the ritual item within the block and to be right-clicked with the required soulgem.
  • Added Transmutation rituals to turn copper ingot into iron ingot into gold ingot requiring 12 power & a soulgem of lesser or common.
  • Updated vampire textures and added config for original.
  • Updated vampire AI and rebalance their spells.
  • Smite will now work on vampires.

Supernatural V2.9.5

by Jusey1 on Dec 27, 2023
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  • Updated code.
  • Evokers now also can redirect damage to their own Vexes.
  • Necromancers & Evokers can only redirect damage to Vexes that they summon instead of any Vexes.

Supernatural V2.9.4

by Jusey1 on Dec 22, 2023
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  • Cure is now Enchanted Golden Apple with an Totem of Undying in off-hand.
  • Added immunity support for mobs from Alex's Caves & Alex's Mobs.
  • Gothic Iron & Netherite helmets are now magnetic for Alex's Caves.

Supernatural V2.9.3

by Jusey1 on Dec 8, 2023
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  • Grave Soil now also check air blocks above it so it can be blocked now.
  • Cursed Angels should now be allied with Vampire Players.

Supernatural V2.9.2

by Jusey1 on Dec 7, 2023
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  • Actually fixed the issue with grave soil...

Supernatural V2.9.1

by Jusey1 on Dec 7, 2023
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  • Fixed Grave Soil spawning spirits in direct daylight.

Supernatural V2.9.0

by Jusey1 on Dec 6, 2023
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  • Code Clean* Up & Improvements.
  • Revamped the Necromancer's Boss Graveyard building.
  • Adjusted Config (recommend to delete and regenerate the config).
  • Grave Soil can now spawn Spooks & Vexes in Darkness instead of just at night.
  • Vampire Players will no longer have Strength, Speed, & Haste.
  • Vampire Players will now have a base +3 Attack Damage & 15% Movement Speed buffs directly instead.
  • Vampire Illagers will no longer have buffs either.
  • Vampire Players will have improved reaction to Sun Damage.
  • Vampires will no longer take damage from an Angel's Aura.
  • Removed Bleeding Effect.
  • Removed Original Method of Obtaining Vampirism.
  • Removed Original Method of Curing Vampirism.
  • Player Blood is no longer drinkable.
  • Player Blood can now be assigned.
  • Animal & Villager blood buffed.
  • Angels can now be Cursed.
  • Added the "Ritual Altar" block.
  • Added Soulgems. *- Ritual Altars can capture the soul of a slain entity if it has an Amethyst Shard and make a Soulgem.
  • Added Soul Enchanting. *- Soulgems can be used on an "Ritual Altar" to perform enchanting on the held book or item within the altar. Requires Enchantment Level 30 or higher still.
  • Added Vampiric Rituals. *- A Vampire Player can perform a ritual using soulgems, specific items, and lit candles in the right placements around the Ritual Altar. *- Added "Contract Ritual" which requires 28 power, a Grand Soul, and Totem of Undying. *- Added "Blood Ritual" which requires 12 power, a Common Soul, and Totem of Undying as well as nearby animals & villagers. *- Added "Grave Ritual" which requires 4 power, a Petty Soul, and some vampire dust to turn all soul sand/soil below the ritual altar area into grave soil. *- Added "Cure Ritual" which only uses a Totem of Undying and the vampire player's original player blood to cure them of Vampirism.
  • Added Contracts. *- Any player can sign & burn a contract in the flames of the Ritual Altar as long as requirements are met. - Contracts can be signed by non vampire players or using a bottle of Player Blood. *- Added "Vampirism Contract" which requires a glass bottle and full health to give the player vampirism and a bottle of their own blood. *- Added "Vexation Contract" which is a curse that gives the target Possession & Vexes to deal with. Requires Cake. *- Added "Pumpkin Head Contract" which requires a carved pumpkin and is a curse that swaps the target's headgear with the pumpkin. *- Added "Reanimation Contract" which requires a sacrifice to resurrect an entity from it's soulgem. *- Added "Knowledge Contract" which requires an enchanted book in exchange for experience. *- Added "Fortune Contract" which requires an enchanted golden apple in exchange for riches.
  • & more stuff I probably forgot...

Supernatural V2.8.5

by Jusey1 on Jul 30, 2023
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  • Added French translation by Laglobule & Knost.
  • Massive clean-up.
  • Spooks & Possessed Armor are now Undefined and no longer considered enemies or undead.
  • Possessed Armor specifically counts as a Golem Entity.
  • If a Spook willingly leaves a player host, it will be 'friended' to that player.
  • If a friended Spook possess a suit of armor then that Possessed Armor will be tamed to said player.
  • Tamed Possessed Armor will no longer attack players and instead target enemies.
  • Tamed Possessed Armor will have regen & can use Mending enchantment to repair itself.

Supernatural V2.8.3

by Jusey1 on Jul 15, 2023
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  • Adjusted Gothic Helmet code.

Supernatural V2.8.2

by Jusey1 on Jul 9, 2023
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  • Updated for Forge 47.1.0.

Supernatural V2.8.1

by Jusey1 on Jul 6, 2023
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  • Added Ukrainian translation by "Unroman"

Supernatural V2.8.0

by Jusey1 on Jul 1, 2023
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-Initial 1.20.1 port.

Supernatural V2.6.5

by Jusey1 on Jun 12, 2023
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  • Revamped how the backported Vex model is handled.

Supernatural V2.7.5

by Jusey1 on May 29, 2023
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Supernatural V2.6.4

by Jusey1 on May 29, 2023
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  • Fixed missing mine-able tag for Grave Soil block.

Supernatural V2.7.4

by Jusey1 on May 23, 2023
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Supernatural V2.6.3

by Jusey1 on May 23, 2023
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  • Added a new config to change the armor value needed to block vampirism.

Supernatural V2.6.2

by Jusey1 on May 21, 2023
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  • minor tweaks

Supernatural V2.7.3

by Jusey1 on May 18, 2023
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  • Updated Gothic Helmets to have a trim on the item itself when trimmed.

Supernatural V2.6.1

by Jusey1 on May 1, 2023
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  • Improved code for Vexes
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