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Spellblades and Such

Spellblades and Such

Magic and More! Add-on for Spell Engine

768.1k
125
Equipment
Magic

Compatibility

Minecraft: Java Edition

1.21.x
1.20.1
1.19.2

Platforms

Fabric

Supported environments

Client and server

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Links

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Creators

cleannrooster
cleannrooster Owner

Details

Licensed MIT
Published 2 years ago
Updated 2 months ago
DescriptionGalleryChangelogVersions

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Spellblades and Such 1.19.0

by cleannrooster on Aug 1, 2024
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Whirlwind renamed to Cyclone

Items are once again enchantable with spell enchants

Cyclone type skills have improved visuals

Magus internal changes - respects spell power instead of spell attributes

Magus armor - respects spell power instead of spell attributes for visuals

Spellblades and Such 1.18.4

by cleannrooster on Jul 16, 2024
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Magus has more foolproof scaling through dimensions

Enemy projectiles now remove their lock-on after half a second of being "alive", so they are easier to dodge.

Prismatic Effigies are now Prismatic Pearls, and have a new texture

Spellblades and Such 1.18.3

by cleannrooster on Jul 12, 2024
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Added another move to Magus' moveset

Spellblades and Such 1.18.2

by cleannrooster on Jul 11, 2024
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Fixed a couple magus rare bugs and crashes

Magus once again teleports to the top of the glass ocean if he somehow falls through the water

Magus can be fought outside the Glass Ocean but with half the amount and chance of drops. He does not drop Starforge outside the Glass Ocean

Magus has increased stats in the Glass Ocean

Added a Magus Spawn Egg

Spellblades and Such 1.18.1

by cleannrooster on Jul 9, 2024
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Magus no longer forgets his hatred of boats

Spellblades and Such 1.18.0

by cleannrooster on Jul 9, 2024
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Reworked Magus Fight

Magus no longer summons Magisters, nor does he have phases or invulnerability

He keeps his barrier, and swaps elements more often, regardless of relative health

His moves have been changed and updated with new animations

Magus XP has been increased significantly to reflect lack of Hexblade minions

Hopefully these changes allow strong builds to do better against Magus, while making the boss itself harder baseline, with no focus on minions.

Spellblades and Such 1.17.3

by cleannrooster on Jul 5, 2024
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Added config option to change hexblade xp drops in the glass ocean

Spellblades and Such 1.17.2

by cleannrooster on Jul 3, 2024
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Caught up with Curseforge version

Spellblades and Such 1.15.2

by cleannrooster on May 31, 2024
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Caught up with Curseforge. Sorry for the delay!

Spellblades and Such 1.13.1

by cleannrooster on Apr 22, 2024
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Claymores now get the spellblade passive

Channeled spells that aren't channeled all the way now only give the corresponding proportion of the buff as a cooldown for spellblades

Spellblades and Such 1.13.0

by cleannrooster on Apr 22, 2024
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Most Spellblade Techniques have been rebalanced to do less damage, and have higher cooldowns in most cases.

There are no longer any Spellblade Techniques that can be cast for free

Upon casting a spell, Spellblades will now grant Strength and Haste equal to a fourth of your spell power of the spell's school, for a duration equal to the spell's cooldown.

Ashes of the Stars and Crystallised Omniscience can now be rerolled by smashing two together in a smithing table.

Spellblades and Such 1.11.0

by cleannrooster on Apr 13, 2024
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Updated Spell Engine version

Spellblades and Such 1.10.1

by cleannrooster on Apr 5, 2024
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Fixed a possible crash with Flickering Flame (Flaming Falchion skill)

Flickering Flame duration halved

Spellblades and Such 1.10.0

by cleannrooster on Apr 1, 2024
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Updated Dependencies for Spell Engine

Spellblades and Such 1.9.0

by cleannrooster on Mar 12, 2024
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Extra attributes moved over to Extra RPG Attributes, which is now a dependency for this mod.

Primordial Robes now have 2D sprites.

Hexblade Portals can no longer be damaged, but Magisters themselves now give more experience each.

Skills that teleport you should now not teleport you into suffocating walls, or instead fail outright if it were to teleport you into a suffocating wall.

Spellblades and Such 1.8

by cleannrooster on Mar 4, 2024
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Magisters will no longer be damageable in the first 10 seconds of their life if they are unarmed. Special text will play to your client when you become eligible for the Hexblade event. Special text will play to your client when the scout spawns. Hexblade Magister Scouts will now respect your personal space more, and be less hyperactive.

Added failsafes for the Magus fight so he should be less likely to stay invulnerable.

Slight wording adjustment for the Magus fight text regarding his barrier

Added serverside config setting to toggle Magus' ability to control weather

Added Voidforge, a new sword craftable from Starforge.

Starforge and Voidforge now stagger their novas.

Herald Armor tweaks

Fixed several crashes regarding added as modifiers.

Spellblades and Such 1.7.2.1

by cleannrooster on Feb 13, 2024
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Added back cool cape to Frost Herald set :)

Spellblades and Such 1.7.2

by cleannrooster on Feb 13, 2024
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Flourish skills deal slightly less magic damage, but have significantly more AOE and have special particle effects Redo of Frigid Herald set visuals

Spellblades and Such 1.7.1

by cleannrooster on Feb 8, 2024
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Non-placeholder textures for armors added

Spellblades and Such 1.7.0

by cleannrooster on Feb 6, 2024
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Added three sets of Herald armor, which are post-Magus sets of armor that are good for Warrior type characters that still want some sort of spellcasting and/or healing power. (Placeholder icons for Fire and Frost sets)

Added the materials associated with crafting, repairing, and (Tiered) reforging.

Primordial gear now can be reforged or repaired with some of these materials, allowing for much more efficient reforging and repairing without having to grind Magus a lot.

Runefrost and Runeblaze ingots now require Prismarine Crystals and Blaze Powder respectively, instead of snowballs and coal.

Converted/added attribute values should now respect multiplicative and additive-multiplicative modifiers

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