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Changes
- Added new unique Emberlash
- Added new unique Star's Edge
- Added new unique Wickpiercer
- Added new unique Waxweaver
- Added new unique Hiveheart
- Soul Pyre texture reworked
- Fixed an issue that prevented the repair of the following items: Diamond Chakram, Diamond Scythe, Diamond Halberd
- Friendly fire logic should now respect allied tameables
- Updated License
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Changes
- Friendly fire logic now respects teams
- Fixed a bug that allowed The Watcher & Watching Warglaives to kill beyond the specified health percent
- Many forms of magic damage now have a source entity
- Adding missing advancement for Runic Halberd
- Updated zh_cn lang (thanks Rad233)
- Added ja_jp lang (thanks SAGA23456)
- Updated License
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Changes
- Backend changes to config loading to allow for easier creation of compat mods
- Socketing system moved to API to allow for easier creation of compat mods
- Possible fix for crashes when using Simply Swords alongside Sinytra Connector & Spell Engine
- Added additional Simply Skills compatible gems
- Disable spell casting for Simply Swords weapons out of the box when used with Spell Engine
**WARNING This is a config breaking update
**Please read the changelog below.
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Major Release
This release sees the complete replacement of the previous config system in favor of a new Cloth Config based version with Modmenu integration.
This was needed to lay the foundation for future releases, as the old config system was becoming increasingly unwieldy to manage internally.
What does this mean for you? Any changes made to your existing config will be completely ignored. You will need to manually port your changes to the new config if you wish to continue using them. With the exception of the loot whitelisting/blacklisting functions in the loot_config.json (now moved to simplyswords_extra).
In addition to the config overhaul, this version also sees the introduction of compatibility with Spell Power Attributes (Fabric only).
When installed, many Unique weapon effects will begin to scale with magic attributes from Spell Power Attributes. The damage scaling can be tweaked in the Effects config, or it can be disabled via the General config.
When you have at least 1 spell power in the relevant school of magic, your unique weapon tooltips will update to reflect that they are scaling with this attribute.
Additionally, the bundled legacy 3D resourcepack has been removed from the mod and will be made available for download separately. This was done to reduce filesize and prevent accidental enabling of legacy models.
- Config system replaced with new Cloth Config based system
- Spell Power Attributes compatibility
- Fixed issue where held RMB abilities on weapons would not function when Spell Engine was installed
- Added 'Hold Right Click' tooltip to relevant Unique weapons
- Fixed possible issue with Runic Grimoires creative menu entry
- Updated Mythic Metals compatibility to respect the new Celestium & Metallurgium upgrade paths
- Updated friendly fire logic to include player owned pets
Additional changes courtesy of KreloX
- Many code optimisations, including but not limited to Unique weapon logic, Runic weapon logic, and gem socket logic.
- Added tooltip text for unidentified Netherfused gems
- Fixed a bug where the Imbued runic power was not possible to roll on runic weapons and gems
- Fixed a bug that allowed users to socket Netherfused gems without an appropriate socket
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CONFIG CHANGES HAVE BEEN MADE - Recommend to delete Simply Swords configs and let them regenerate if updating from a previous version.
- A loot_config has been addded to allow end users to whitelist & blacklist structures/entities for the Unique weapon loot injection (See the config for more information)
- The booleans config has been expanded to allow the disabling of specific unique weapon spawning & runic effects
- Runic effect backend has been rewritten to streamline the expansion of the runic effects pool - this should allow me to more easily add runic effects going forward.
- New Runic effects added: Momentum, Imbued, and Pincushion.
- Greater variants of some Runic effects have been added - these are slightly more potent version of their base counterparts.
- Some Runic effects have had their potencies balanced to make room for the greater variants.
- The Iron Halberd tool material was previously using Gold instead of Iron. This has been corrected.