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Noxesium

Noxesium

Improves play experience on large multiplayer servers.

1.47M
655
Optimization
Utility

Compatibility

Minecraft: Java Edition

1.21.x
1.20.x
1.19.x

Platforms

Fabric

Supported environments

Client-side

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Links

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Creators

Aeltumn
Aeltumn Developer
Noxcrew
Noxcrew Owner

Details

Licensed LGPL-3.0-only
Published 2 years ago
Updated 2 weeks ago
DescriptionChangelogVersions

Show all versions

1
2

Noxesium 2.7.6

by Aeltumn on Apr 28, 2025
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  • Implementation for restriction of client debug options by @ImBit
  • Added server-authorative arrows which can be used by servers to prevent arrows from deflecting client-side
  • Fixed qib effects lasting only half as long as intended

Noxesium 2.7.4

by Aeltumn on Apr 16, 2025
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  • Added new entity rule for RGB entity glowing colors by @ImBit
  • Changed item override and creative tab serializers to work across some minor versions
  • Re-implemented qib debug renderer

Noxesium 2.7.2

by Aeltumn on Apr 5, 2025
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  • Fixed vehicle teleportation patch having broken due to 1.21.2 changes

Noxesium 2.7.1

by Aeltumn on Mar 29, 2025
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  • Fixed Mod Menu integration

Noxesium 2.7.0

by Aeltumn on Mar 25, 2025
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  • Updated to 1.21.5

Noxesium 2.6.2

by Aeltumn on Mar 16, 2025
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  • Added new syntax to allow components to be rendered with an arbitrary x and y offset.
    • This can be used to replace negative font offsets and duplicate fonts with y offsets. It can also come in handy to use for debugging and testing while aligning text to then only baking final offsets into the pack.
  • Added a unique custom model data tag to the header icon of the server items creative tab, this allows resource packs to target and retexture it.
  • Fixed an issue with the UI map display setting being inverted in v2.6.0 (#127)

Noxesium 2.6.0

by Aeltumn on Mar 11, 2025
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  • Added ModifyVelocity and RemoveAllPotionEffects qib effects by @ThatGravyBoat (#124)
  • Added new server rule to enable riptide trident pre-charging which allows charging tridents when outside water
  • Added new debug setting to enable scoreboard team packet debugging which can help server developers debug protocol errors
  • Updated Hungarian translations by @CraftisMineHun (#117)
  • Fixed trident sounds not playing properly (#123)
  • Fixed client crashing if server sent old deprecated server rules
  • Removed all UI optimizations due to technical difficulties and performance gains being fairly insignificant

Noxesium 2.5.0

by Aeltumn on Dec 13, 2024
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Notice: Major internal changes have been made to support NeoForge in future versions of Noxesium. Other mods that depend on Noxesium may have broken. Published jars will now also include either a -fabric or -neoforge tag. Currently, NeoForge builds are not yet available.

  • Updated to 1.21.4
  • Introduce new UI optimizations. These new optimizations are available in the Noxesium configuration screen under "Experimental Optimizations". Please report any issues you encounter while using this new setting!
  • Fixed issue that caused a client-side desync where the off-hand item disappears when breaking a main-hand weapon (#111)
  • Fixed issue with player skulls being colored incorrectly
  • Removed old optimizations to CustomModelData, no longer relevant on 1.21.4 due to the changes to the item model system. Servers should use modern features to achieve good performance
  • Removed old change which made music continue playing when set to 0%. This change was too janky and will be replaced with a proper music system for servers in the future
  • Updated Chinese translations by @GoodNormal (#113)

Noxesium 2.4.1

by Aeltumn on Nov 5, 2024
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  • Updated to 1.21.2 & 1.21.3.
  • Map overlay can now be configured to show up in the opposite corners. (#102)
  • The beam color of end crystals can now also be tweaked using the beam color setting.
  • Added a new entity rule to set beam color to a linear fade between two colors, this allows recreating the vanilla end crystal beam properly.
  • Dropped old patches that edit the culling hitbox of armor stand models. Instead display entities should be used as they allow editing the culling hitbox already in vanilla.
  • Map UI now renders even when the F3 screen is up. This does mean it renders on top, but this is unavoidable as vanilla renders chat above F3 and we want the map to go above chat.
  • Updated French translations (#108) by @TheFox580
  • Updated Russian translations by @pe3ep (#109)

Noxesium 2.3.3

by Aeltumn on Oct 3, 2024
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  • Updated Ukrainian translations by @SuperNeon4ik (#103
  • Improved server-side entity rule system implementation by @SuperNeon4ik (#104)
  • Fixed issues where client did not properly register qib entities in rare cases (#105)

Noxesium 2.3.2

by Aeltumn on Sep 25, 2024
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  • Fixed issues with item stack rules not being serialized properly
    • Because of this the protocol version has been bumped to 11.
    • Outdated servers sending item stack rules with the old serialization will crash the client.
  • Updated the built-in server-side implementation to include an API for using entity rules

Noxesium 2.3.1

by Aeltumn on Sep 24, 2024
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  • Update zh_tw.json (#96) by @yichifauzi
  • Fixed a crash issue that can happen when switching multiplayer servers
  • Fixed server rule system breaking when using Noxesium on Lunar
  • Server-side implementation now has built-in protection against sending data to older Noxesium clients that are not able to handle them, causing crashes
  • Various files were moved around which may break other mods that build onto Noxesium

Noxesium 2.3.0

by Aeltumn on Sep 6, 2024
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  • Updated to Sodium 0.6 beta, older versions of Sodium are no longer supported.
  • Noxesium settings are now available through either the Noxesium entry in Mod Menu or by using F3+V while in-game. There are now various additional developer settings available. Tooltips indicate which type of users each setting is meant for. Noxesium's video settings tab is temporarily removed as there are no relevant settings, but will return when UI optimizations return.
  • Added system to debug qib and client-side trident implementations properly.
  • Reworked coyote time implementation on custom tridents
  • Added server rules to tweak coyote time or temporarily disable rendering UI overlay maps
  • Added a packet on riptide to propertly synchronize with server
  • Fixed issues with previous versions' detection of qib collisions when switching servers through a proxy

Noxesium 2.2.0

by Aeltumn on Aug 19, 2024
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  • Finished implementation of the client-side qib system. This is a system which allows server developers to create in-world interactable objects that trigger various effects like speed boosters or jump pads. The protocol version has been increased and usage of the system is not recommended for any clients with older versions.
  • Fixed an exception when using Noxesium with mod "Component Viewer" (#90) by @fixyldev
  • Updated packet exceptions setting to also log any invalid tags

Noxesium 2.1.4

by Aeltumn on Jul 25, 2024
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  • Now includes a feature to allow editing Sodium's core shaders through resource packs. This feature is only meant to be used by server developers that understand the risks of editing core shaders! It is merely providing an optional feature for those that acknowledge its risks.
  • Fixed a crash when using the graphics server rule.
  • Fixed a crash from Sodium Core Shader loading when encountering missing uniforms

Noxesium 2.1.2

by Aeltumn on Jul 23, 2024
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  • Updated Traditonal Chinese translations (#89) by @yichifauzi
  • Added a setting for servers to change the client's graphics type

Noxesium 2.1.1

by Aeltumn on Jul 21, 2024
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This update makes various changes to the map UI setting added in the last update. This is a setting which renders a map held in the off-hand as a UI element to improve visibility.

  • Tweaked map UI setting to allow selecting between enabled, disabled and ask server. Previously you could not ignore a server's request to enable the feature.
  • Added new setting to tweak size of map UI
  • Added new setting to place map UI in the bottom corner instead of the top corner
  • Fixed issue where fps UI rendered below map UI

Noxesium 2.1.0

by Aeltumn on Jul 16, 2024
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New features:

  • Added a new system for setting extra entity data on specific entities. This currently has three usages:
    • Servers can now customise the color and transparency of guardian beams.
    • Servers can now turn off bubble particles on guardian beams.
    • Servers can assign custom behaviors (see below) to interaction entities to trigger effects.
  • Noxesium now automatically fixes some rare chunk rendering issues in Hole in the Wall on MCC. These are manually fixable by disabling "always defer chunk updates" but the server can now enable this behavior when needed.
  • Added accessibility setting to show maps in the top right/left corner instead of the player's hand. Can be force enabled by a server.
  • Added ability to show a small UI element that shows the current game time. This is specifically meant for shader developers and not for general users.
  • Added hidden configuration option to dump incoming/outgoing packets. Plan is to add a developer focussed config menu in the future for settings like this.
  • Servers can now add a custom flag to an item to render its model following the minecraft:block_state information. This e.g. allows creating glazed terracotta items that show up as rotated in their item form.
  • Servers can now define one custom creative tab they can fill with custom blocks/items they have created through tripwire, note blocks, or something else. Combined with the previous feature this can be used to correctly render such models in the inventory.
  • Added hidden setting to print packet exceptions to the logs.
  • Server connection is now re-initialized after leaving the configuration phase which fixes issues with Noxesium server-side integration on most multi-server networks.
  • Added a new system called qibs, this is a system for creating areas that trigger effects on entry such as jump pads in Ace Race. This system allows such areas to be defined on the client directly. This system is still in beta and will likely receive breaking changes in future releases.

General:

  • Updated to 1.21!
  • Added French translations (#66, #81) by @TheFox580
  • Added Hungarian translations (#67, #78, #79) by @CraftisMineHun
  • Added Traditional Chinese translations (#71, #83) by @yichifauzi
  • Added Russian translations (#72, #80) by @pe3ep
  • Added German translations (#77) by @derNiklaas
  • Added Thai translations (#84) by @duechayapolgmit
  • Fixed an error when using custom sounds (#85) by @AsoDesu
  • Experimental performance improvements have been temporarily disabled. They are being reworked to focus on important improvements without causing major incompatibility issues with every other mod.
  • Old performance changes to item rendering & beacon rendering have been dropped. They barely affected performance and caused incompatibility with other mods.

Noxesium 2.0.5

by Aeltumn on May 22, 2024
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  • Fixed issue where chat fading out was broken when UI optimizations were enabled
  • Fixed offset of player skulls being wrong
  • Replace @ Redirects that call the target with equivalent wraps by @Bawnorton (#62)
  • Added ukrainian translations by @SuperNeon4ik (#65)

Noxesium 2.0.4

by Aeltumn on May 7, 2024
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  • Update to 1.20.5 and 1.20.6!
    • This brings support for 3rd party UI elements when using the experimental toggle. Please report any issues you experience to Noxesium and not to any other mods!
    • All plugin channel messages have moved to noxesium-v2 and dropped the versioning system. This is because fabric has dropped their networking system and expects you to use custom payloads which have stricter serialization requirements.
  • Massively improve mixin stability and compatibility #44 by @Bawnorton
  • Added Simplified Chinese translations #60 by @mcxiangdon
  • The GitHub repository now contains a server-side implementation to interface with Noxesium written in Kotlin against Paper 1.19.4
    • This implementation supports all Noxesium clients back to the original release of the packet protocol.
  • There is now a built-in API to listen to Noxesium's custom packets without using mixins
  • Replaced server rule for setting OnPlace and OnDestroy tags with a new one to set the ItemStack to use for the empty hand. This allows you to replicate the old behavior as well as use the new item components to set e.g. the mining speed of various blocks when using no item.
    • Only available with 1.20.5 clients as the item stack syntax has significantly changed.
  • Added show experimental UI toggle in the normal video settings screen when not using Sodium
  • Added setting in Accessibility Settings to enable resetting toggle keys on death. This would always happen in vanilla but this setting is set to off by default in Noxesium. You can use this setting to restore vanilla behavior. Disabling this setting will make it so toggle sprint is not removed on death.
  • Add hidden setting to add keybinds to make players glow based on the color of their team, these keybinds can be enabled by manually enabling "showGlowingSettings" in the config file file, there is no in-game button
  • Fixed an issue where custom model data optimizations would break when numbers exceeded 16777216.
  • Experimental UI improvements are now unavailable on Lunar Client as they already have similar optimizations
  • Added translations for Nederlands & Vlaams
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