0.15.2
Includes all the changes of 0.14.2, with one significant addition.
The Banglum Nuke
You can now mix Banglum and Morkite blocks into a powerful bomb.
All you need is a 3x3x3 cube made out of them, with a Banglum Nuke Core in the middle.
An example on how to build this will be made available on the wiki following this release.
Other changes
Increased the radius of the Runite Block Ability (Ice Barrage).
Split End Starrite and Starrite into their own features. This should make End Starrite more common.
Fixed some bad tags, causing issues with Harvest Scythes.
Removed Magna as a dependency.
Removed Nugget tags.
Re-enabled Origins Compat.
0.14.2
Added more effects to the Carmot Staff:
- Carmot - Heals you and everything around you for a small amount of health.
- Midas Gold - Grants you and everyone around you Luck 2 for four minutes.
- Runite - Barrages your enemies in ice, freezing them in place.
- Star Platinum - Lets you swing the staff really fast.
- Beacon - Grants players in a large radius (18 blocks) a random beacon effect for 30 seconds.
- Lapis - Doubles the experience when you kill a mob with the staff.
Midas Gold Overhaul
Midas Gold recieved a ton of small changes, and is now more useful.
You no longer need Piglib to experience the features of Midas Gold, which are:
- Piglins being distracted by Midas Gold Items
- Piglins not attacking you while wearing Midas Gold Armor
- Bartering with Piglins using Midas Gold
There is also a custom loot table for bartering with Piglins. You will find it slightly more useful than the normal one.
There is also a new sword: The Midas Gold Sword!
This weapon makes Midas Gold some more milage, by giving you a nice sword that you can upgrade
as long as you have enough gold.
It might even change depending on how much you give it...
Balancing changes
Tweaked Aquarium so that both the chestplate and leggings give Respiration.
Decreased the chance of Midas Gold spawning.
Reduced the Carmot Armors Bonus HP (2.5 -> 2.0) and Shield Health per Piece (5 -> 4).
Increased Star Platinums mining level (3 -> 4).
Reduced Osmiums mining level (3 -> 2).
Lowered the Star Platinum Block ability attack speed (3.5 -> 3.0), and made it consume 3 durability per hit.
Other changes
Fixed an issue with disabling funny mode.
Changed the textures of Osmium Armor items.
New pickaxe textures for Celestium and Metallurgium.
Fixed a random crash when an entity was ticked without armor.
0.15.0 and 0.14.0
This update finally brings Mythic Metals to 1.19 (with an update for 1.18 too!).
It also features an initial Carmot re-work, some new ore variants + features, and the next balance pass.
Carmot Re-work
Carmot is now a material that builds off Kyber gear, similar to how you upgrade Banglum.
The armor itself now grants you extra max health (up to 5 hearts with the full set).
It also features the Carmot Shield ability, which is a passively regenerating shield.
It can block up to 5 incoming damage per piece (blocks up to 20 damage with the full set).
The tools also contain some abilities.
The sword has an extra level of looting, while the rest have an extra level of fortune.
Also, thanks to paintedwithdrugs for the new Carmot Ingot sprite!
Carmot Staff
You can now create a mystical staff out of Carmot, allowing you to channel the inner power of different metal blocks.
Currently there are only a few blocks that react with it, which is specified in this list:
- Iron - Fling opponents up, makes the staff stronger
- Gold - Grant yourself luck for two minutes
- Copper - Summon lightning on yourself
- Bronze - Smite whoever you strike with lightning
- Netherite - Powerful melee weapon, makes the staff much stronger
- Metallurgium - Highest single hit damage in the entire mod
Balance Changes
Buffed Morkite's fuel value from 1000 to 1200 ticks (from smelting 5 to 6 items per fuel).
Made the Blast Mining ability of Legendary Banglum respect Silk Touch.
Fixed some inconsistent recipes with Metallurgium.
Reduced Banglum Ore Explosion chance in overworld and with fortune, and increased it in the nether.
Reduced the durability of the Aegis swords, and re-assigned their repair materials.
Increased the durability of Hallowed, and Mythril tools.
Increased the mining speed of Durasteel slightly.
Reduced the durability of Prometheum and Bronze tools.
Increased the chance to find Banglum Chunks and Aquarium Pearls if you have luck.
Prometheum will no longer cancel block breaking when regaining durability.
Star Platinum no longer requires Carmot to be crafted.
Runite can now be found in Deepslate.
Tightened the spawn range of Starrite, making it more common.
The Aegis Swords now have different recipes:
- The Sword of The Aegis is crafted from an Adamantite Sword with a Palladium block in a smithing table
- The Blade of The Aegis is crafted from a Hallowed Sword with a Hallowed block in a smithing table
Other Changes
Re-worked the Hallowed Armor model (thanks Pois1x!).
Re-worked all durasteel assets, plus raw quadrillum (thanks Pois1x!).
You can now make an Adamantite Block Alloy Forge.
Re-implemented steel tools and armor.
Made Unobtainium ores slightly luminous.
Fixed a crash related to EnchantmentHelper for entities with no gear.
Added a resource condition to validate nuggets.
Fixed Natural Aqua Affinity not applying on tools.
Improved the textures of Bronze and Osmium armor.
Overhauled all armor and tool effect particles.
Added a new armor model for Carmot (thanks Dr. Zeal!).
The Carmot Staff texture was also made by her.
0.15.0 and 0.14.0
This update finally brings Mythic Metals to 1.19 (with an update for 1.18 too!).
It also features an initial Carmot re-work, some new ore variants + features, and the next balance pass.
Carmot Re-work
Carmot is now a material that builds off Kyber gear, similar to how you upgrade Banglum.
The armor itself now grants you extra max health (up to 5 hearts with the full set).
It also features the Carmot Shield ability, which is a passively regenerating shield.
It can block up to 5 incoming damage per piece (blocks up to 20 damage with the full set).
The tools also contain some abilities.
The sword has an extra level of looting, while the rest have an extra level of fortune.
Also, thanks to paintedwithdrugs for the new Carmot Ingot sprite!
Carmot Staff
You can now create a mystical staff out of Carmot, allowing you to channel the inner power of different metal blocks.
Currently there are only a few blocks that react with it, which is specified in this list:
- Iron - Fling opponents up, makes the staff stronger
- Gold - Grant yourself luck for two minutes
- Copper - Summon lightning on yourself
- Bronze - Smite whoever you strike with lightning
- Netherite - Powerful melee weapon, makes the staff much stronger
- Metallurgium - Highest single hit damage in the entire mod
Balance Changes
Buffed Morkite's fuel value from 1000 to 1200 ticks (from smelting 5 to 6 items per fuel).
Made the Blast Mining ability of Legendary Banglum respect Silk Touch.
Fixed some inconsistent recipes with Metallurgium.
Reduced Banglum Ore Explosion chance in overworld and with fortune, and increased it in the nether.
Reduced the durability of the Aegis swords, and re-assigned their repair materials.
Increased the durability of Hallowed, and Mythril tools.
Increased the mining speed of Durasteel slightly.
Reduced the durability of Prometheum and Bronze tools.
Increased the chance to find Banglum Chunks and Aquarium Pearls if you have luck.
Prometheum will no longer cancel block breaking when regaining durability.
Star Platinum no longer requires Carmot to be crafted.
Runite can now be found in Deepslate.
Tightened the spawn range of Starrite, making it more common.
The Aegis Swords now have different recipes:
- The Sword of The Aegis is crafted from an Adamantite Sword with a Palladium block in a smithing table
- The Blade of The Aegis is crafted from a Hallowed Sword with a Hallowed block in a smithing table
Other Changes
Re-worked the Hallowed Armor model (thanks Pois1x!).
Re-worked all durasteel assets, plus raw quadrillum (thanks Pois1x!).
You can now make an Adamantite Block Alloy Forge.
Re-implemented steel tools and armor.
Made Unobtainium ores slightly luminous.
Fixed a crash related to EnchantmentHelper for entities with no gear.
Added a resource condition to validate nuggets.
Fixed Natural Aqua Affinity not applying on tools.
Improved the textures of Bronze and Osmium armor.
Overhauled all armor and tool effect particles.
Added a new armor model for Carmot (thanks Dr. Zeal!).
The Carmot Staff texture was also made by her.
0.13.1 and 0.12.2
Fixed multiple issues with anvils, causing them to be slow to break and not drop
(/reload
on older versions fixes this issue till next restart).
- Added anvils to the
minecraft:minable/pickaxe
tag. - Added a new resource condition to properly validate anvils being disabled.
Fixed a settings issue with custom armor items (Hallowed, Metallurgium, Palladium, Legendary Banglum).
Moved unused Fabric tool tags to Common.
Added all pickaxes to the minecraft:cluster_max_harvestables
tag.
Fixed an issue where mining Banglum Ore could crash a server.
Updated advancements to work better as a guide for new players.
0.12.1
Fixed some issues regarding the language files not using correct translation keys.
Fixed Banglum TNT not respecting who detonated it.
Fixed the Smite ability not applying correctly.
Added missing recipes for Legendary Banglum tools and smelting ores into drops.
Increased the fuel value of Morkite in an Alloy Forge.
Adjusted the Hallowed Helmet model slightly.
0.12.0
MAKE A BACKUP BEFORE UPDATING TO THIS VERSION!
Replaced EnchantGiver with a custom ability system.
PLEASE NOTE that these STACK with enchantments, and ignore vanilla enchantment restrictions.
Thanks to clarenre, Kasualix and leocth for working towards the Simplified Chinese (zh_ch) translation!
Morkite has been added
This new ore drops a new crystal-like metal, which works as fuel.
One piece of morkite is able to melt five items.
Morkite can be found around the stone/deepslate border underground.
Banglum has recieved a major re-work:
- Regular Banglum armor now only has Blast Padding on all pieces (Blast Protection 1)
- Nether Banglum ores have been added.
- Banglum Ores are now volatile. The ores have a chance to explode that scales with the levels of efficiency and fortune on your pickaxe.
- Silk Touch drastically reduces this explosion chance.
- Banglum Ores have a higher chance to explode when placed in The Nether. Being in The Nether also makes the explosion stronger.
- You can use Banglum Chunks in order to upgrade Banglum to Legendary Banglum, with various natural enchants
- The set has Spiked Helm (Thorns which always activates), Blast Protection 6, Projectile Protection 5, and Feather Falling 4.
- The pickaxe has a powerful explosion ability, which lets you create strip-mines easily
- Banglum Chunks are recieved as a rare drop from Banglum Ore (0.2%) and Nether Banglum Ore (3%).
- Added Banglum TNT, which has the same explosive power as an End Crystal.
Aquarium has been buffed following the EnchantGiver replacement:
- All the natural enchantments have been increased by one level
- A new item, the Aquarium Pearl has been added as a rare drop from Aquarium
- This item can be used in order to craft a Trident from Prismarine Shards and a Heart of the Sea
Other changes:
Tweaked the White Aegis sword texture slightly.
Adjusted all hardness values of ores, and made ores harder to mine with the wrong tool (especially if you have efficiency).
Changed the Aegis blades to use their own material, so that they can be repaired with Palladium instead of Celestium.
Slightly buffed the attack speed of Orichalcum and Osmium tools.
Updated the armor item textures for Durasteel, Palladium, and regular Banglum.
Made Unobtainium slightly more common.
Removed Vermiculite.
0.11.4
Fixed an oversight where mining orichalcum with silk touch would return mythril ore.
Improved the armor textures of hallowed and bronze.
Added the final ore texture courtesy of Haunted Chest.
Set the EnchantGivers override to false, allowing the config to be changed.
Minor internal tweaks to reduce overhead in DefaultedRegistry.
Balancing changes:
Buffed Celestium armors speed trait.
Increased Celestiums harvest level to mythic, and made the blocks require the same level
(same as Metallurgium and the unobtainium block).
Buffed Metallurgium and Star Platinums base damage by 1.
Increased Hallowed Armors toughness up to 4, but decreased its durability.
0.11.3
Split debug command into /mythicmetals range console
and /mythicmetals range file
.
File will dump config into CSV, while console will dump the config in a readable format into chat/logs.
Added animated stormyx ore textures.
Slight texture adjustments.
Removed steel gear.
Shoutouts to Starmute for updating the Terralith compat!
Balancing changes:
Hallowed tools recieved a small increase in durability.