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Lost Cities Squared

Lost Cities Squared

A fork of the LostCities trying to fix the bugs with its old versions, focused on 1.12.2

2,595
6

Compatibility

Minecraft: Java Edition

1.12.2

Platforms

Forge

Supported environments

Client and server

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Links

Report issues View source

Creators

Smeagle Owner

Details

Licensed MIT
Published last year
Updated last year
DescriptionChangelogVersions

Lost Cities Squared Lines of Code Code size

Hello and welcome to Strubium steals code from people to make an old mod slightly better

(Forked from: Lost Cities Render Fix)

(Original Mod: The Lost Cities)

Compatibility

  • The Lost Soul's: Use Dev-1 and below.
  • The Lost Cities (Original): Does not work! These mods have the same mod id!
  • The Lost Cities (Render Fix): Does not work! These mods have the same mod id!
  • Biomes O' Plenty: Supported! Use custom generator to see biomes

Changes (See changelog.md)

  • TileEntitys now get special treatment and aren't placed as normal blocks. (Not my work, this is the power of Burchard36)
  • New "nospawner" profile. Generates buildings with loot, but without mod spawners.
  • New "geopol" profile. Generate cities with the power of GeoPol!
  • Tweeks to the "onlycity" profile. Railways + Highways.
  • Un-privated all the hidden "base" profies.
  • Removed the water that generates inside buildings
  • Stopped using dungeon loot in citys.

Future Plans

  • A palette that uses MWC Props
  • A config system for city loot as 1.12.2 doesnt support datapacks
  • Remastered Chisel profile (It will look nicer)

Really Far in the Future Plans

  • Investigate the memory leak (https://github.com/McJtyMods/LostCities/issues/251)
  • City Zoneing (Downtown, suburbs , etc) (https://github.com/McJtyMods/LostCities/issues/556)

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