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Create: Extended Wrenches

Create: Extended Wrenches

Modify your Create wrench to fit your aesthetic

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Cursed
Decoration
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Compatibility

Minecraft: Java Edition

1.21.1
1.20.1

Platforms

Forge
NeoForge

Supported environments

Client and server

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Links

Report issues View source Join Discord server

Creators

Vercte
Vercte Lead Developer/Artist
whynotdogie1
whynotdogie1 Art + Dutch Localization
CreepersNeedHugs
CreepersNeedHugs French Localization
VladisCrafter
VladisCrafter Russian Localization
JonerCrack_
JonerCrack_ Spanish Localization

Details

Licensed MIT
Published 3 months ago
Updated last month
DescriptionGalleryChangelogVersions

Extended Wrenches lets you customize Wrenches from the Create mod to suit your style. It can help you stand out on a server (He stole my wrench!) or just let you sit comfy with the item that's on your screen half the time you're engineering.

This mod lets you swap out the Head (golden part), the Handle (wooden part), and lets you dye the grip of the wrench.

Available materials:
Head: Amethyst, Andesite Alloy, Brass, Copper, Diamond, Emerald, Gold, Iron, Lapis Lazuli, Nether Quartz, Polished Rose Quartz, Zinc
Handle and Cog: Acacia, Bamboo, Birch, Cherry, Crimson, Dark Oak, Jungle, Mangrove, Oak, Spruce, Warped

Making custom materials

First, you need to define the material. This example_material.json will go in data/example/extendedwrenches/wrench_material:

{
  "part": "head", // can be ["head", "handle"]
  "texture": "example:item/extended_wrench/head_materials/awesome_material" // any path to a texture
}

Then, you need to make the recipe for applying it to a wrench. The recipe is incredibly similar to a normal smithing recipe, just including the part and material and missing the result. This recipe could go anywhere you put a typical crafting recipe.

{
  "type": "extendedwrenches:wrench_material_swap",
  "addition": {
    "item": "minecraft:apple"
  },
  "template": {
    "item": "extendedwrenches:wrench_head_augment"
  },
  "material": "example:example_material", // path to the material you made
  "part": "head" // can be ["head", "handle"]
}

Remember that the recipe format is different on 1.21! If you need more support, you can join the Discord. For examples, visit the GitHub: materials/recipes

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