- fixed entities in gui in 1.21.6+
- fixed many crashes
- added optifine format part mappings for new models
sheep_wool_undercoat
,sheep_baby_wool_undercoat
,(all the horse types)_saddle
- fixed the 1.21.2+ optifine chest models being split in 2 not working correctly with emf
- now using the EBE config api to correctly disable EBE blocks when an EMF model for it is loaded
- fixed some model creation log messages still showing regardless of the setting for it being enabled
- reduced the threshold for ignoring spam model creation from other mods (that incorrectly use entity models) from 500 attempts to 64
- fixed some models not variating correctly until a resource reload
- first release for 1.20 in a while
- large restructure of the source code
- fixed animation execution ordering when loading animations via jpm files
- fixed part name resolving issue (e.g.
mouth.ty
resolved toclassic_mouth.ty
) - fixed
baby_wolf_collar.jem
- removed the fallback behaviour of the new cow, chicken, and pig models from their
cold_
andwarm_
variants they will not fall back to the base model any more - added
temperate_cow.jem
as an optional override tocow.jem
on 1.21.5+ to allow pack makers an easier time managing the different versions models, also applies to pigs and chickens - bones that use custom per-face UV's now properly ignore the
mirrorTexture
field like optifine
- updated to 1.21.5
- added
warm_
andcold_
model variants for the new pigs, chickens, and cows, they will attempt to fallback to the old model if the new one is not present cold_cow.jem
also hasright_horn
andleft_horn
parts, all other model differences for the 3 mobs are done via cubes only, not new parts- fixed
ResourceLocationException
log spam when attempting to find modded chest models - removed all code for the partial physics mod compat option as official physics mod compatibility is coming soon to the physics mod :)
- added a fallback model list to the right click debug log options