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Combatify

Combatify

A port of Combat Test 8c to modern versions of MC

26.1k
165
Equipment
Game Mechanics
Utility

Compatibility

Minecraft: Java Edition

1.21.x
1.20.5–1.20.6
1.20–1.20.1
1.19.2–1.19.3
1.18.2

Platforms

Fabric
Forge
NeoForge
Quilt

Supported environments

Client and server

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Links

Report issues View source Visit wiki Join Discord server

Creators

Alexandra-Myers
Alexandra-Myers Owner
zOnlyKroks
zOnlyKroks Contributor

Details

Licensed LGPL-2.1-only
Published 2 years ago
Updated last month
DescriptionGalleryChangelogVersions

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1
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6

Combatify 1.20 1.1.8 Release Candidate 5

by Alexandra-Myers on Sep 25, 2023
Download

Release Candidate 5 Changes:


  • Strength no longer overwrites a vanilla registry, still works

  • Moved methods which do not rely on existing in a vanilla class to static references in MethodHandler


Changes:


  • Renamed to Combatify

  • Added namespace converter to convert items from old versions

  • Made entities inflate when being targeted if they are less than 0.9 blocks (or the config value)


Config Changes:


  • Added a config option for how large an entity must be when targeting

  • Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.)

  • Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information)

  • Removed old item attribute configs

  • Replaced Default Attack Speed Offset config with Base Hand Attack Speed

  • Modified Attack Speed config

  • Added Insta-Attack config

  • Added I-Frames for instant attacks

  • Removed client-side hit reach check

  • Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT)

  • Made a config to allow for End Crystals to not force 100% charge when attacking them

  • Added a config to allow you to sprint even with no hunger, matching CTS 5

  • Added a config to only allow you to block shields when fully charged

  • Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.

  • Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels)

  • Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled.

  • Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect

  • Added 1.11 fast healing as a config option

  • Buffed default Knife reach to 2.75

  • Made a new config that will allow for magic attacks to not produce I-Frames


Fixes:


  • Fixed CTS grace period

  • Proper Reach Entity Attributes support (no more crashes and using it won't break anything)

  • Fixed swing through grass

  • Removed Coyote Time

  • Fixed rendering issues

  • Fixed issue with sword blocking where it always cancels your sprint

  • Made Eating Interruption work as intended

  • Made enchantments work in commands

  • Fixed broken config options

  • Client-side changes to make it possible to reach from the correct length

  • Made small hitreg tweaks (I-Frames should no longer cause ghost hits)

  • Added a client-side mod check (you now need it on both sides to connect)

  • Made attribute-adjusting configs no longer require a restart (now work upon reconnect)

  • Fixed an oversight where Armor Piercing would work when using a bow in your offhand

  • Many internal changes that fix potential bugs

  • Removed Block Reach

  • Fixed Missed Attack Recovery

  • Fixed a client-side issue with attack speed when connecting to a dedicated server

Combatify 1.20 1.1.8 Forge Release Candidate 4

by Alexandra-Myers on Sep 23, 2023
Download

Release Candidate 4 Changes:


  • Sword blocking rebalance

  • Note: Forge requires MidnightLib, which currently does not work on the server. I have produced a patched version which is available on my GitHub


Changes:


  • Renamed to Combatify

  • Added namespace converter to convert items from old versions


Config Changes:


  • Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.)

  • Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information)

  • Removed old item attribute configs

  • Replaced Default Attack Speed Offset config with Base Hand Attack Speed

  • Modified Attack Speed config

  • Added Insta-Attack config

  • Added I-Frames for instant attacks

  • Removed client-side hit reach check

  • Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT)

  • Made a config to allow for End Crystals to not force 100% charge when attacking them

  • Added a config to allow you to sprint even with no hunger, matching CTS 5

  • Added a config to only allow you to block shields when fully charged

  • Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.

  • Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels)

  • Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled.

  • Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect

  • Added 1.11 fast healing as a config option

  • Buffed default Knife reach to 2.75

  • Made a new config that will allow for magic attacks to not produce I-Frames


Fixes:


  • Fixed CTS grace period

  • Proper Reach Entity Attributes support (no more crashes and using it won't break anything)

  • Fixed swing through grass

  • Removed Coyote Time

  • Fixed rendering issues

  • Fixed issue with sword blocking where it always cancels your sprint

  • Made Eating Interruption work as intended

  • Made enchantments work in commands

  • Fixed broken config options

  • Client-side changes to make it possible to reach from the correct length

  • Made small hitreg tweaks (I-Frames should no longer cause ghost hits)

  • Added a client-side mod check (you now need it on both sides to connect)

  • Made attribute-adjusting configs no longer require a restart (now work upon reconnect)

  • Fixed an oversight where Armor Piercing would work when using a bow in your offhand

  • Many internal changes that fix potential bugs

  • Removed Block Reach

  • Fixed Missed Attack Recovery

  • Fixed a client-side issue with attack speed when connecting to a dedicated server

Combatify 1.20 1.1.8 Release Candidate 4

by Alexandra-Myers on Sep 23, 2023
Download

Release Candidate 4 Changes:


  • Sword blocking rebalance

Changes:


  • Renamed to Combatify

  • Added namespace converter to convert items from old versions


Config Changes:


  • Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.)

  • Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information)

  • Removed old item attribute configs

  • Replaced Default Attack Speed Offset config with Base Hand Attack Speed

  • Modified Attack Speed config

  • Added Insta-Attack config

  • Added I-Frames for instant attacks

  • Removed client-side hit reach check

  • Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT)

  • Made a config to allow for End Crystals to not force 100% charge when attacking them

  • Added a config to allow you to sprint even with no hunger, matching CTS 5

  • Added a config to only allow you to block shields when fully charged

  • Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.

  • Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels)

  • Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled.

  • Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect

  • Added 1.11 fast healing as a config option

  • Buffed default Knife reach to 2.75

  • Made a new config that will allow for magic attacks to not produce I-Frames


Fixes:


  • Fixed CTS grace period

  • Proper Reach Entity Attributes support (no more crashes and using it won't break anything)

  • Fixed swing through grass

  • Removed Coyote Time

  • Fixed rendering issues

  • Fixed issue with sword blocking where it always cancels your sprint

  • Made Eating Interruption work as intended

  • Made enchantments work in commands

  • Fixed broken config options

  • Client-side changes to make it possible to reach from the correct length

  • Made small hitreg tweaks (I-Frames should no longer cause ghost hits)

  • Added a client-side mod check (you now need it on both sides to connect)

  • Made attribute-adjusting configs no longer require a restart (now work upon reconnect)

  • Fixed an oversight where Armor Piercing would work when using a bow in your offhand

  • Many internal changes that fix potential bugs

  • Removed Block Reach

  • Fixed Missed Attack Recovery

  • Fixed a client-side issue with attack speed when connecting to a dedicated server

Combatify 1.20 1.1.8 Forge Release Candidate 3

by Alexandra-Myers on Sep 22, 2023
Download

Release Candidate 3 Changes:


  • Made missed attacks into their own packet

  • Ported to NeoForge (please report new bugs)


Changes:


  • Renamed to Combatify

  • Added namespace converter to convert items from old versions


Config Changes:


  • Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.)

  • Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information)

  • Removed old item attribute configs

  • Replaced Default Attack Speed Offset config with Base Hand Attack Speed

  • Modified Attack Speed config

  • Added Insta-Attack config

  • Added I-Frames for instant attacks

  • Removed client-side hit reach check

  • Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT)

  • Made a config to allow for End Crystals to not force 100% charge when attacking them

  • Added a config to allow you to sprint even with no hunger, matching CTS 5

  • Added a config to only allow you to block shields when fully charged

  • Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.

  • Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels)

  • Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled.

  • Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect

  • Added 1.11 fast healing as a config option

  • Buffed default Knife reach to 2.75

  • Made a new config that will allow for magic attacks to not produce I-Frames


Fixes:


  • Fixed CTS grace period

  • Proper Reach Entity Attributes support (no more crashes and using it won't break anything)

  • Fixed swing through grass

  • Removed Coyote Time

  • Fixed rendering issues

  • Fixed issue with sword blocking where it always cancels your sprint

  • Made Eating Interruption work as intended

  • Made enchantments work in commands

  • Fixed broken config options

  • Client-side changes to make it possible to reach from the correct length

  • Made small hitreg tweaks (I-Frames should no longer cause ghost hits)

  • Added a client-side mod check (you now need it on both sides to connect)

  • Made attribute-adjusting configs no longer require a restart (now work upon reconnect)

  • Fixed an oversight where Armor Piercing would work when using a bow in your offhand

  • Many internal changes that fix potential bugs

  • Removed Block Reach

  • Fixed Missed Attack Recovery

  • Fixed a client-side issue with attack speed when connecting to a dedicated server

Combatify 1.20 1.1.8 Release Candidate 3

by Alexandra-Myers on Sep 22, 2023
Download

Release Candidate 3 Changes:


  • Made missed attacks into their own packet

Changes:


  • Renamed to Combatify

  • Added namespace converter to convert items from old versions


Config Changes:


  • Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.)

  • Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information)

  • Removed old item attribute configs

  • Replaced Default Attack Speed Offset config with Base Hand Attack Speed

  • Modified Attack Speed config

  • Added Insta-Attack config

  • Added I-Frames for instant attacks

  • Removed client-side hit reach check

  • Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT)

  • Made a config to allow for End Crystals to not force 100% charge when attacking them

  • Added a config to allow you to sprint even with no hunger, matching CTS 5

  • Added a config to only allow you to block shields when fully charged

  • Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.

  • Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels)

  • Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled.

  • Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect

  • Added 1.11 fast healing as a config option

  • Buffed default Knife reach to 2.75

  • Made a new config that will allow for magic attacks to not produce I-Frames


Fixes:


  • Fixed CTS grace period

  • Proper Reach Entity Attributes support (no more crashes and using it won't break anything)

  • Fixed swing through grass

  • Removed Coyote Time

  • Fixed rendering issues

  • Fixed issue with sword blocking where it always cancels your sprint

  • Made Eating Interruption work as intended

  • Made enchantments work in commands

  • Fixed broken config options

  • Client-side changes to make it possible to reach from the correct length

  • Made small hitreg tweaks (I-Frames should no longer cause ghost hits)

  • Added a client-side mod check (you now need it on both sides to connect)

  • Made attribute-adjusting configs no longer require a restart (now work upon reconnect)

  • Fixed an oversight where Armor Piercing would work when using a bow in your offhand

  • Many internal changes that fix potential bugs

  • Removed Block Reach

  • Fixed Missed Attack Recovery

  • Fixed a client-side issue with attack speed when connecting to a dedicated server

Combatify 1.20 1.1.8 Release Candidate 2

by Alexandra-Myers on Sep 15, 2023
Download

Release Candidate 2 Changes:


  • Nerfed padding for Blumbo's hitreg patch

  • Fixed the name of Percentage Damage Reduction (Now just Damage Reduction)

  • Renamed the client ticking thread to "Game thread" (Used to be "Render thread" thus hard to distinguish from the ticking thread)


Changes:


  • Renamed to Combatify

  • Added namespace converter to convert items from old versions


Config Changes:


  • Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.)

  • Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information)

  • Removed old item attribute configs

  • Replaced Default Attack Speed Offset config with Base Hand Attack Speed

  • Modified Attack Speed config

  • Added Insta-Attack config

  • Added I-Frames for instant attacks

  • Removed client-side hit reach check

  • Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT)

  • Made a config to allow for End Crystals to not force 100% charge when attacking them

  • Added a config to allow you to sprint even with no hunger, matching CTS 5

  • Added a config to only allow you to block shields when fully charged

  • Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.

  • Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels)

  • Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled.

  • Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect

  • Added 1.11 fast healing as a config option

  • Buffed default Knife reach to 2.75

  • Made a new config that will allow for magic attacks to not produce I-Frames


Fixes:


  • Fixed CTS grace period

  • Proper Reach Entity Attributes support (no more crashes and using it won't break anything)

  • Fixed swing through grass

  • Removed Coyote Time

  • Fixed rendering issues

  • Fixed issue with sword blocking where it always cancels your sprint

  • Made Eating Interruption work as intended

  • Made enchantments work in commands

  • Fixed broken config options

  • Client-side changes to make it possible to reach from the correct length

  • Made small hitreg tweaks (I-Frames should no longer cause ghost hits)

  • Added a client-side mod check (you now need it on both sides to connect)

  • Made attribute-adjusting configs no longer require a restart (now work upon reconnect)

  • Fixed an oversight where Armor Piercing would work when using a bow in your offhand

  • Many internal changes that fix potential bugs

  • Removed Block Reach

  • Fixed Missed Attack Recovery

  • Fixed a client-side issue with attack speed when connecting to a dedicated server

Combatify 1.20 1.1.8 Release Candidate 1

by Alexandra-Myers on Sep 15, 2023
Download

Changes:


  • Renamed to Combatify

  • Added namespace converter to convert items from old versions


Config Changes:


  • Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.)

  • Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information)

  • Removed old item attribute configs

  • Replaced Default Attack Speed Offset config with Base Hand Attack Speed

  • Modified Attack Speed config

  • Added Insta-Attack config

  • Added I-Frames for instant attacks

  • Removed client-side hit reach check

  • Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT)

  • Made a config to allow for End Crystals to not force 100% charge when attacking them

  • Added a config to allow you to sprint even with no hunger, matching CTS 5

  • Added a config to only allow you to block shields when fully charged

  • Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.

  • Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels)

  • Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled.

  • Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect

  • Added 1.11 fast healing as a config option

  • Buffed default Knife reach to 2.75

  • Made a new config that will allow for magic attacks to not produce I-Frames


Fixes:


  • Fixed CTS grace period

  • Proper Reach Entity Attributes support (no more crashes and using it won't break anything)

  • Fixed swing through grass

  • Removed Coyote Time

  • Fixed rendering issues

  • Fixed issue with sword blocking where it always cancels your sprint

  • Made Eating Interruption work as intended

  • Made enchantments work in commands

  • Fixed broken config options

  • Client-side changes to make it possible to reach from the correct length

  • Made small hitreg tweaks (I-Frames should no longer cause ghost hits)

  • Added a client-side mod check (you now need it on both sides to connect)

  • Made attribute-adjusting configs no longer require a restart (now work upon reconnect)

  • Fixed an oversight where Armor Piercing would work when using a bow in your offhand

  • Many internal changes that fix potential bugs

  • Removed Block Reach

  • Fixed Missed Attack Recovery

  • Fixed a client-side issue with attack speed when connecting to a dedicated server

Combatify 1.20 1.1.8 Beta 33

by Alexandra-Myers on Sep 14, 2023
Download

Changes:


  • Internal networking fixes

Changes from previous builds:


  • Added customization of item enchantability

  • Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.)

  • Made unlocking recipes for all custom content possible.

  • Made customization of Blocking Types possible

  • Made it possible to assign a Blocking Type to all items with a certain Weapon Type

  • Made it possible to customize protection and knockback resistance of an item that can block

  • Fixed a few bugs

  • You can now customize the percentage charge shields require to use (if enabled)

  • Default config changes (Make sure it is up to date)

  • Made it possible to configure cooldowns for items using the items config

    • It is also now possible to configure when the cooldown is triggered, either upon item use or when the item is no longer being used
  • Now it is possible to make any item able to block attacks (see wiki)

  • New default blocking type (unused, but I recommend applying it to a shield)

  • Made it possible to mark whether or not the changes to a certain weapon type's damage should account for tiers or not

  • Made it actually possible to see the client options added by the mod when Sodium is installed

  • Small tweaks to items config, should make mass configuration easier

  • Small client-side bug fix

  • Made padding work on players

  • Made the weapon type config work on the server

  • Made the coyote time for vanilla clients update every millisecond for better hitreg

  • Added customization of weapon types to the new items JSON (See wiki for usage; no more tedium for quick edits to balancing)

  • Made it possible to apply any weapon type to any item

  • Made new config JSON format for modifying item attributes and stack size (See wiki for information)

  • Removed old item attribute configs

  • Replaced Default Attack Speed Offset config with Base Hand Attack Speed

  • Modified Attack Speed config

  • Added Insta-Attack config

  • Added I-Frames for instant attacks

  • Made vanilla client block breaking no longer server side (swing through grass still works though)

  • Proper Reach Entity Attributes support (no more crashes and using it won't break anything)

  • Removed client-side hit reach check

  • Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees

  • Made spam clicking from a vanilla client play the no damage sound when an attack is not ready

  • Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed)

  • Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE)

  • Made a config to allow for End Crystals to not force 100% charge when attacking them

  • Fixed CTS grace period

  • Fixed swing through grass

  • Fixed attack reach pseudo-capping at 4.5

  • Fixed Knife and Longsword stats so they are no longer the same no matter the tiers

  • Added configs to change the charged attack bonuses of various weapons

  • Fixed eating interruption for real this time

  • Made groundwork for future server side only support

  • Removed Coyote Time

  • Small cleanup, code looks a bit better now

  • Piercer now has three levels, but is incompatible with all damage enchantments

  • Fixed rendering issues

  • Fixed issue with sword blocking where it always cancels your sprint

  • Added a config to allow you to sprint even with no hunger, matching CTS 5

  • Made mod not require itself on the client provided custom content is not enabled

  • Made Eating Interruption work as intended

  • Made enchantments work in commands

  • Renamed to Combatify

  • Added namespace converter to convert items from old version

  • Fixed broken config options

  • Added 1.11 fast healing as a config option

  • Client side changes to make it possible to reach from the correct length

  • Made small hitreg tweaks (I-Frames should no longer cause ghost hits)

  • Added a config to only allow you to block shields when fully charged

  • Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.

  • Added a server and client-side mod check (you now need it on both sides to connect)

  • Made attribute-adjusting configs no longer require a restart (now work upon reconnect)

  • Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)

  • Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.

  • Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect

  • Fixed an oversight where Armor Piercing would work when using a bow in your offhand

  • Buffed default Knife reach to 2.5

  • Internal fixes

  • A multitude of new configs, mostly pertaining to reach of weapons

  • Removed Block Reach

  • Fixed Missed Attack Recovery

  • Fixed a client side issue with attack speed when connecting to a dedicated server

  • Made a new config that will allow for magic attacks to not produce I-Frames

Combatify 1.20 1.1.8 Beta 32

by Alexandra-Myers on Sep 13, 2023
Download

Changes:


  • Added customization of item enchantability

  • Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.)

  • Made unlocking recipes for all custom content possible.


Changes from previous builds:


  • Made customization of Blocking Types possible

  • Made it possible to assign a Blocking Type to all items with a certain Weapon Type

  • Made it possible to customize protection and knockback resistance of an item that can block

  • Fixed a few bugs

  • You can now customize the percentage charge shields require to use (if enabled)

  • Default config changes (Make sure it is up to date)

  • Made it possible to configure cooldowns for items using the items config

    • It is also now possible to configure when the cooldown is triggered, either upon item use or when the item is no longer being used
  • Now it is possible to make any item able to block attacks (see wiki)

  • New default blocking type (unused, but I recommend applying it to a shield)

  • Made it possible to mark whether or not the changes to a certain weapon type's damage should account for tiers or not

  • Made it actually possible to see the client options added by the mod when Sodium is installed

  • Small tweaks to items config, should make mass configuration easier

  • Small client-side bug fix

  • Made padding work on players

  • Made the weapon type config work on the server

  • Made the coyote time for vanilla clients update every millisecond for better hitreg

  • Added customization of weapon types to the new items JSON (See wiki for usage; no more tedium for quick edits to balancing)

  • Made it possible to apply any weapon type to any item

  • Made new config JSON format for modifying item attributes and stack size (See wiki for information)

  • Removed old item attribute configs

  • Replaced Default Attack Speed Offset config with Base Hand Attack Speed

  • Modified Attack Speed config

  • Added Insta-Attack config

  • Added I-Frames for instant attacks

  • Made vanilla client block breaking no longer server side (swing through grass still works though)

  • Proper Reach Entity Attributes support (no more crashes and using it won't break anything)

  • Removed client-side hit reach check

  • Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees

  • Made spam clicking from a vanilla client play the no damage sound when an attack is not ready

  • Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed)

  • Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE)

  • Made a config to allow for End Crystals to not force 100% charge when attacking them

  • Fixed CTS grace period

  • Fixed swing through grass

  • Fixed attack reach pseudo-capping at 4.5

  • Fixed Knife and Longsword stats so they are no longer the same no matter the tiers

  • Added configs to change the charged attack bonuses of various weapons

  • Fixed eating interruption for real this time

  • Made groundwork for future server side only support

  • Removed Coyote Time

  • Small cleanup, code looks a bit better now

  • Piercer now has three levels, but is incompatible with all damage enchantments

  • Fixed rendering issues

  • Fixed issue with sword blocking where it always cancels your sprint

  • Added a config to allow you to sprint even with no hunger, matching CTS 5

  • Made mod not require itself on the client provided custom content is not enabled

  • Made Eating Interruption work as intended

  • Made enchantments work in commands

  • Renamed to Combatify

  • Added namespace converter to convert items from old version

  • Fixed broken config options

  • Added 1.11 fast healing as a config option

  • Client side changes to make it possible to reach from the correct length

  • Made small hitreg tweaks (I-Frames should no longer cause ghost hits)

  • Added a config to only allow you to block shields when fully charged

  • Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.

  • Added a server and client-side mod check (you now need it on both sides to connect)

  • Made attribute-adjusting configs no longer require a restart (now work upon reconnect)

  • Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)

  • Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.

  • Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect

  • Fixed an oversight where Armor Piercing would work when using a bow in your offhand

  • Buffed default Knife reach to 2.5

  • Internal fixes

  • A multitude of new configs, mostly pertaining to reach of weapons

  • Removed Block Reach

  • Fixed Missed Attack Recovery

  • Fixed a client side issue with attack speed when connecting to a dedicated server

  • Made a new config that will allow for magic attacks to not produce I-Frames

Combatify 1.20 1.1.8 Beta 31

by Alexandra-Myers on Sep 12, 2023
Download

Changes:


  • Made customization of Blocking Types possible

  • Made it possible to assign a Blocking Type to all items with a certain Weapon Type

  • Made it possible to customize protection and knockback resistance of an item that can block

  • Fixed a few bugs


Changes from previous builds:


  • You can now customize the percentage charge shields require to use (if enabled)

  • Default config changes (Make sure it is up to date)

  • Made it possible to configure cooldowns for items using the items config

    • It is also now possible to configure when the cooldown is triggered, either upon item use or when the item is no longer being used
  • Now it is possible to make any item able to block attacks (see wiki)

  • New default blocking type (unused, but I recommend applying it to a shield)

  • Made it possible to mark whether or not the changes to a certain weapon type's damage should account for tiers or not

  • Made it actually possible to see the client options added by the mod when Sodium is installed

  • Small tweaks to items config, should make mass configuration easier

  • Small client-side bug fix

  • Made padding work on players

  • Made the weapon type config work on the server

  • Made the coyote time for vanilla clients update every millisecond for better hitreg

  • Added customization of weapon types to the new items JSON (See wiki for usage; no more tedium for quick edits to balancing)

  • Made it possible to apply any weapon type to any item

  • Made new config JSON format for modifying item attributes and stack size (See wiki for information)

  • Removed old item attribute configs

  • Replaced Default Attack Speed Offset config with Base Hand Attack Speed

  • Modified Attack Speed config

  • Added Insta-Attack config

  • Added I-Frames for instant attacks

  • Made vanilla client block breaking no longer server side (swing through grass still works though)

  • Proper Reach Entity Attributes support (no more crashes and using it won't break anything)

  • Removed client-side hit reach check

  • Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees

  • Made spam clicking from a vanilla client play the no damage sound when an attack is not ready

  • Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed)

  • Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE)

  • Made a config to allow for End Crystals to not force 100% charge when attacking them

  • Fixed CTS grace period

  • Fixed swing through grass

  • Fixed attack reach pseudo-capping at 4.5

  • Fixed Knife and Longsword stats so they are no longer the same no matter the tiers

  • Added configs to change the charged attack bonuses of various weapons

  • Fixed eating interruption for real this time

  • Made groundwork for future server side only support

  • Removed Coyote Time

  • Small cleanup, code looks a bit better now

  • Piercer now has three levels, but is incompatible with all damage enchantments

  • Fixed rendering issues

  • Fixed issue with sword blocking where it always cancels your sprint

  • Added a config to allow you to sprint even with no hunger, matching CTS 5

  • Made mod not require itself on the client provided custom content is not enabled

  • Made Eating Interruption work as intended

  • Made enchantments work in commands

  • Renamed to Combatify

  • Added namespace converter to convert items from old version

  • Fixed broken config options

  • Added 1.11 fast healing as a config option

  • Client side changes to make it possible to reach from the correct length

  • Made small hitreg tweaks (I-Frames should no longer cause ghost hits)

  • Added a config to only allow you to block shields when fully charged

  • Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.

  • Added a server and client-side mod check (you now need it on both sides to connect)

  • Made attribute-adjusting configs no longer require a restart (now work upon reconnect)

  • Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)

  • Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.

  • Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect

  • Fixed an oversight where Armor Piercing would work when using a bow in your offhand

  • Buffed default Knife reach to 2.5

  • Internal fixes

  • A multitude of new configs, mostly pertaining to reach of weapons

  • Removed Block Reach

  • Fixed Missed Attack Recovery

  • Fixed a client side issue with attack speed when connecting to a dedicated server

  • Made a new config that will allow for magic attacks to not produce I-Frames

Combatify 1.20 1.1.8 Beta 30

by Alexandra-Myers on Sep 11, 2023
Download

Changes:


  • You can now customize the percentage charge shields require to use (if enabled)

  • Default config changes (Make sure it is up to date)

  • Made it possible to configure cooldowns for items using the items config

    • It is also now possible to configure when the cooldown is triggered, either upon item use or when the item is no longer being used
  • Now it is possible to make any item able to block attacks (see wiki)

  • New default blocking type (unused, but I recommend applying it to a shield)

  • Made it possible to mark whether or not the changes to a certain weapon type's damage should account for tiers or not


Changes from previous builds:


  • Made it actually possible to see the client options added by the mod when Sodium is installed

  • Small tweaks to items config, should make mass configuration easier

  • Small client-side bug fix

  • Made padding work on players

  • Made the weapon type config work on the server

  • Made the coyote time for vanilla clients update every millisecond for better hitreg

  • Added customization of weapon types to the new items JSON (See wiki for usage; no more tedium for quick edits to balancing)

  • Made it possible to apply any weapon type to any item

  • Made new config JSON format for modifying item attributes and stack size (See wiki for information)

  • Removed old item attribute configs

  • Replaced Default Attack Speed Offset config with Base Hand Attack Speed

  • Modified Attack Speed config

  • Added Insta-Attack config

  • Added I-Frames for instant attacks

  • Made vanilla client block breaking no longer server side (swing through grass still works though)

  • Proper Reach Entity Attributes support (no more crashes and using it won't break anything)

  • Removed client-side hit reach check

  • Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees

  • Made spam clicking from a vanilla client play the no damage sound when an attack is not ready

  • Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed)

  • Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE)

  • Made a config to allow for End Crystals to not force 100% charge when attacking them

  • Fixed CTS grace period

  • Fixed swing through grass

  • Fixed attack reach pseudo-capping at 4.5

  • Fixed Knife and Longsword stats so they are no longer the same no matter the tiers

  • Added configs to change the charged attack bonuses of various weapons

  • Fixed eating interruption for real this time

  • Made groundwork for future server side only support

  • Removed Coyote Time

  • Small cleanup, code looks a bit better now

  • Piercer now has three levels, but is incompatible with all damage enchantments

  • Fixed rendering issues

  • Fixed issue with sword blocking where it always cancels your sprint

  • Added a config to allow you to sprint even with no hunger, matching CTS 5

  • Made mod not require itself on the client provided custom content is not enabled

  • Made Eating Interruption work as intended

  • Made enchantments work in commands

  • Renamed to Combatify

  • Added namespace converter to convert items from old version

  • Fixed broken config options

  • Added 1.11 fast healing as a config option

  • Client side changes to make it possible to reach from the correct length

  • Made small hitreg tweaks (I-Frames should no longer cause ghost hits)

  • Added a config to only allow you to block shields when fully charged

  • Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.

  • Added a server and client-side mod check (you now need it on both sides to connect)

  • Made attribute-adjusting configs no longer require a restart (now work upon reconnect)

  • Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)

  • Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.

  • Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect

  • Fixed an oversight where Armor Piercing would work when using a bow in your offhand

  • Buffed default Knife reach to 2.5

  • Internal fixes

  • A multitude of new configs, mostly pertaining to reach of weapons

  • Removed Block Reach

  • Fixed Missed Attack Recovery

  • Fixed a client side issue with attack speed when connecting to a dedicated server

  • Made a new config that will allow for magic attacks to not produce I-Frames

Combatify 1.20 1.1.8 Beta 29

by Alexandra-Myers on Sep 9, 2023
Download

Changes:


  • Made it actually possible to see the client options added by the mod when Sodium is installed

  • Small tweaks to items config, should make mass configuration easier


Changes from previous builds:


  • Small client-side bug fix

  • Made padding work on players

  • Made the weapon type config work on the server

  • Made the coyote time for vanilla clients update every millisecond for better hitreg

  • Added customization of weapon types to the new items JSON (See wiki for usage; no more tedium for quick edits to balancing)

  • Made it possible to apply any weapon type to any item

  • Made new config JSON format for modifying item attributes and stack size (See wiki for information)

  • Removed old item attribute configs

  • Replaced Default Attack Speed Offset config with Base Hand Attack Speed

  • Modified Attack Speed config

  • Added Insta-Attack config

  • Added I-Frames for instant attacks

  • Made vanilla client block breaking no longer server side (swing through grass still works though)

  • Proper Reach Entity Attributes support (no more crashes and using it won't break anything)

  • Removed client-side hit reach check

  • Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees

  • Made spam clicking from a vanilla client play the no damage sound when an attack is not ready

  • Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed)

  • Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE)

  • Made a config to allow for End Crystals to not force 100% charge when attacking them

  • Fixed CTS grace period

  • Fixed swing through grass

  • Fixed attack reach pseudo-capping at 4.5

  • Fixed Knife and Longsword stats so they are no longer the same no matter the tiers

  • Added configs to change the charged attack bonuses of various weapons

  • Fixed eating interruption for real this time

  • Made groundwork for future server side only support

  • Removed Coyote Time

  • Small cleanup, code looks a bit better now

  • Piercer now has three levels, but is incompatible with all damage enchantments

  • Fixed rendering issues

  • Fixed issue with sword blocking where it always cancels your sprint

  • Added a config to allow you to sprint even with no hunger, matching CTS 5

  • Made mod not require itself on the client provided custom content is not enabled

  • Made Eating Interruption work as intended

  • Made enchantments work in commands

  • Renamed to Combatify

  • Added namespace converter to convert items from old version

  • Fixed broken config options

  • Added 1.11 fast healing as a config option

  • Client side changes to make it possible to reach from the correct length

  • Made small hitreg tweaks (I-Frames should no longer cause ghost hits)

  • Added a config to only allow you to block shields when fully charged

  • Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.

  • Added a server and client-side mod check (you now need it on both sides to connect)

  • Made attribute-adjusting configs no longer require a restart (now work upon reconnect)

  • Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)

  • Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.

  • Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect

  • Fixed an oversight where Armor Piercing would work when using a bow in your offhand

  • Buffed default Knife reach to 2.5

  • Internal fixes

  • A multitude of new configs, mostly pertaining to reach of weapons

  • Removed Block Reach

  • Fixed Missed Attack Recovery

  • Fixed a client side issue with attack speed when connecting to a dedicated server

  • Made a new config that will allow for magic attacks to not produce I-Frames

Combatify 1.20 1.1.8 Beta 28

by Alexandra-Myers on Sep 6, 2023
Download

Changes:


  • Small client-side bug fix

Changes from previous builds:


  • Made padding work on players

  • Made the weapon type config work on the server

  • Made the coyote time for vanilla clients update every millisecond for better hitreg

  • Added customization of weapon types to the new items JSON (See wiki for usage; no more tedium for quick edits to balancing)

  • Made it possible to apply any weapon type to any item

  • Made new config JSON format for modifying item attributes and stack size (See wiki for information)

  • Removed old item attribute configs

  • Replaced Default Attack Speed Offset config with Base Hand Attack Speed

  • Modified Attack Speed config

  • Added Insta-Attack config

  • Added I-Frames for instant attacks

  • Made vanilla client block breaking no longer server side (swing through grass still works though)

  • Proper Reach Entity Attributes support (no more crashes and using it won't break anything)

  • Removed client-side hit reach check

  • Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees

  • Made spam clicking from a vanilla client play the no damage sound when an attack is not ready

  • Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed)

  • Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE)

  • Made a config to allow for End Crystals to not force 100% charge when attacking them

  • Fixed CTS grace period

  • Fixed swing through grass

  • Fixed attack reach pseudo-capping at 4.5

  • Fixed Knife and Longsword stats so they are no longer the same no matter the tiers

  • Added configs to change the charged attack bonuses of various weapons

  • Fixed eating interruption for real this time

  • Made groundwork for future server side only support

  • Removed Coyote Time

  • Small cleanup, code looks a bit better now

  • Piercer now has three levels, but is incompatible with all damage enchantments

  • Fixed rendering issues

  • Fixed issue with sword blocking where it always cancels your sprint

  • Added a config to allow you to sprint even with no hunger, matching CTS 5

  • Made mod not require itself on the client provided custom content is not enabled

  • Made Eating Interruption work as intended

  • Made enchantments work in commands

  • Renamed to Combatify

  • Added namespace converter to convert items from old version

  • Fixed broken config options

  • Added 1.11 fast healing as a config option

  • Client side changes to make it possible to reach from the correct length

  • Made small hitreg tweaks (I-Frames should no longer cause ghost hits)

  • Added a config to only allow you to block shields when fully charged

  • Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.

  • Added a server and client-side mod check (you now need it on both sides to connect)

  • Made attribute-adjusting configs no longer require a restart (now work upon reconnect)

  • Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)

  • Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.

  • Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect

  • Fixed an oversight where Armor Piercing would work when using a bow in your offhand

  • Buffed default Knife reach to 2.5

  • Internal fixes

  • A multitude of new configs, mostly pertaining to reach of weapons

  • Removed Block Reach

  • Fixed Missed Attack Recovery

  • Fixed a client side issue with attack speed when connecting to a dedicated server

  • Made a new config that will allow for magic attacks to not produce I-Frames

Combatify 1.20 1.1.8 Beta 27

by Alexandra-Myers on Sep 4, 2023
Download

Changes:


  • Made padding work on players

Changes from previous builds:


  • Made the weapon type config work on the server

  • Made the coyote time for vanilla clients update every millisecond for better hitreg

  • Added customization of weapon types to the new items JSON (See wiki for usage; no more tedium for quick edits to balancing)

  • Made it possible to apply any weapon type to any item

  • Made new config JSON format for modifying item attributes and stack size (See wiki for information)

  • Removed old item attribute configs

  • Replaced Default Attack Speed Offset config with Base Hand Attack Speed

  • Modified Attack Speed config

  • Added Insta-Attack config

  • Added I-Frames for instant attacks

  • Made vanilla client block breaking no longer server side (swing through grass still works though)

  • Proper Reach Entity Attributes support (no more crashes and using it won't break anything)

  • Removed client-side hit reach check

  • Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees

  • Made spam clicking from a vanilla client play the no damage sound when an attack is not ready

  • Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed)

  • Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE)

  • Made a config to allow for End Crystals to not force 100% charge when attacking them

  • Fixed CTS grace period

  • Fixed swing through grass

  • Fixed attack reach pseudo-capping at 4.5

  • Fixed Knife and Longsword stats so they are no longer the same no matter the tiers

  • Added configs to change the charged attack bonuses of various weapons

  • Fixed eating interruption for real this time

  • Made groundwork for future server side only support

  • Removed Coyote Time

  • Small cleanup, code looks a bit better now

  • Piercer now has three levels, but is incompatible with all damage enchantments

  • Fixed rendering issues

  • Fixed issue with sword blocking where it always cancels your sprint

  • Added a config to allow you to sprint even with no hunger, matching CTS 5

  • Made mod not require itself on the client provided custom content is not enabled

  • Made Eating Interruption work as intended

  • Made enchantments work in commands

  • Renamed to Combatify

  • Added namespace converter to convert items from old version

  • Fixed broken config options

  • Added 1.11 fast healing as a config option

  • Client side changes to make it possible to reach from the correct length

  • Made small hitreg tweaks (I-Frames should no longer cause ghost hits)

  • Added a config to only allow you to block shields when fully charged

  • Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.

  • Added a server and client-side mod check (you now need it on both sides to connect)

  • Made attribute-adjusting configs no longer require a restart (now work upon reconnect)

  • Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)

  • Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.

  • Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect

  • Fixed an oversight where Armor Piercing would work when using a bow in your offhand

  • Buffed default Knife reach to 2.5

  • Internal fixes

  • A multitude of new configs, mostly pertaining to reach of weapons

  • Removed Block Reach

  • Fixed Missed Attack Recovery

  • Fixed a client side issue with attack speed when connecting to a dedicated server

  • Made a new config that will allow for magic attacks to not produce I-Frames

Combatify 1.20 1.1.8 Beta 26

by Alexandra-Myers on Sep 3, 2023
Download

Changes:


  • Made the weapon type config work on the server

  • Made the coyote time for vanilla clients update every millisecond for better hitreg


Changes from previous builds:


  • Added customization of weapon types to the new items JSON (See wiki for usage; no more tedium for quick edits to balancing)

  • Made it possible to apply any weapon type to any item

  • Made new config JSON format for modifying item attributes and stack size (See wiki for information)

  • Removed old item attribute configs

  • Replaced Default Attack Speed Offset config with Base Hand Attack Speed

  • Modified Attack Speed config

  • Added Insta-Attack config

  • Added I-Frames for instant attacks

  • Made vanilla client block breaking no longer server side (swing through grass still works though)

  • Proper Reach Entity Attributes support (no more crashes and using it won't break anything)

  • Removed client-side hit reach check

  • Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees

  • Made spam clicking from a vanilla client play the no damage sound when an attack is not ready

  • Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed)

  • Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE)

  • Made a config to allow for End Crystals to not force 100% charge when attacking them

  • Fixed CTS grace period

  • Fixed swing through grass

  • Fixed attack reach pseudo-capping at 4.5

  • Fixed Knife and Longsword stats so they are no longer the same no matter the tiers

  • Added configs to change the charged attack bonuses of various weapons

  • Fixed eating interruption for real this time

  • Made groundwork for future server side only support

  • Removed Coyote Time

  • Small cleanup, code looks a bit better now

  • Piercer now has three levels, but is incompatible with all damage enchantments

  • Fixed rendering issues

  • Fixed issue with sword blocking where it always cancels your sprint

  • Added a config to allow you to sprint even with no hunger, matching CTS 5

  • Made mod not require itself on the client provided custom content is not enabled

  • Made Eating Interruption work as intended

  • Made enchantments work in commands

  • Renamed to Combatify

  • Added namespace converter to convert items from old version

  • Fixed broken config options

  • Added 1.11 fast healing as a config option

  • Client side changes to make it possible to reach from the correct length

  • Made small hitreg tweaks (I-Frames should no longer cause ghost hits)

  • Added a config to only allow you to block shields when fully charged

  • Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.

  • Added a server and client-side mod check (you now need it on both sides to connect)

  • Made attribute-adjusting configs no longer require a restart (now work upon reconnect)

  • Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)

  • Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.

  • Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect

  • Fixed an oversight where Armor Piercing would work when using a bow in your offhand

  • Buffed default Knife reach to 2.5

  • Internal fixes

  • A multitude of new configs, mostly pertaining to reach of weapons

  • Removed Block Reach

  • Fixed Missed Attack Recovery

  • Fixed a client side issue with attack speed when connecting to a dedicated server

  • Made a new config that will allow for magic attacks to not produce I-Frames

Combatify 1.20 1.1.8 Beta 25

by Alexandra-Myers on Sep 3, 2023
Download

Changes:


  • Added customization of weapon types to the new items JSON (See wiki for usage; no more tedium for quick edits to balancing)

  • Made it possible to apply any weapon type to any item


Changes from previous builds:


  • Made new config JSON format for modifying item attributes and stack size (See wiki for information)

  • Removed old item attribute configs

  • Replaced Default Attack Speed Offset config with Base Hand Attack Speed

  • Modified Attack Speed config

  • Added Insta-Attack config

  • Added I-Frames for instant attacks

  • Made vanilla client block breaking no longer server side (swing through grass still works though)

  • Proper Reach Entity Attributes support (no more crashes and using it won't break anything)

  • Removed client-side hit reach check

  • Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees

  • Made spam clicking from a vanilla client play the no damage sound when an attack is not ready

  • Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed)

  • Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE)

  • Made a config to allow for End Crystals to not force 100% charge when attacking them

  • Fixed CTS grace period

  • Fixed swing through grass

  • Fixed attack reach pseudo-capping at 4.5

  • Fixed Knife and Longsword stats so they are no longer the same no matter the tiers

  • Added configs to change the charged attack bonuses of various weapons

  • Fixed eating interruption for real this time

  • Made groundwork for future server side only support

  • Removed Coyote Time

  • Small cleanup, code looks a bit better now

  • Piercer now has three levels, but is incompatible with all damage enchantments

  • Fixed rendering issues

  • Fixed issue with sword blocking where it always cancels your sprint

  • Added a config to allow you to sprint even with no hunger, matching CTS 5

  • Made mod not require itself on the client provided custom content is not enabled

  • Made Eating Interruption work as intended

  • Made enchantments work in commands

  • Renamed to Combatify

  • Added namespace converter to convert items from old version

  • Fixed broken config options

  • Added 1.11 fast healing as a config option

  • Client side changes to make it possible to reach from the correct length

  • Made small hitreg tweaks (I-Frames should no longer cause ghost hits)

  • Added a config to only allow you to block shields when fully charged

  • Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.

  • Added a server and client-side mod check (you now need it on both sides to connect)

  • Made attribute-adjusting configs no longer require a restart (now work upon reconnect)

  • Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)

  • Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.

  • Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect

  • Fixed an oversight where Armor Piercing would work when using a bow in your offhand

  • Buffed default Knife reach to 2.5

  • Internal fixes

  • A multitude of new configs, mostly pertaining to reach of weapons

  • Removed Block Reach

  • Fixed Missed Attack Recovery

  • Fixed a client side issue with attack speed when connecting to a dedicated server

  • Made a new config that will allow for magic attacks to not produce I-Frames

Combatify 1.20 1.1.8 Beta 24

by Alexandra-Myers on Sep 3, 2023
Download

Changes:


  • Made new config JSON format for modifying item attributes and stack size (See wiki for information)

  • Removed old item attribute configs

  • Replaced Default Attack Speed Offset config with Base Hand Attack Speed

  • Modified Attack Speed config

  • Added Insta-Attack config

  • Added I-Frames for instant attacks


Changes from previous builds:


  • Made vanilla client block breaking no longer server side (swing through grass still works though)

  • Proper Reach Entity Attributes support (no more crashes and using it won't break anything)

  • Removed client-side hit reach check

  • Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees

  • Made spam clicking from a vanilla client play the no damage sound when an attack is not ready

  • Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed)

  • Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE)

  • Made a config to allow for End Crystals to not force 100% charge when attacking them

  • Fixed CTS grace period

  • Fixed swing through grass

  • Fixed attack reach pseudo-capping at 4.5

  • Fixed Knife and Longsword stats so they are no longer the same no matter the tiers

  • Added configs to change the charged attack bonuses of various weapons

  • Fixed eating interruption for real this time

  • Made groundwork for future server side only support

  • Removed Coyote Time

  • Small cleanup, code looks a bit better now

  • Piercer now has three levels, but is incompatible with all damage enchantments

  • Fixed rendering issues

  • Fixed issue with sword blocking where it always cancels your sprint

  • Added a config to allow you to sprint even with no hunger, matching CTS 5

  • Made mod not require itself on the client provided custom content is not enabled

  • Made Eating Interruption work as intended

  • Made enchantments work in commands

  • Renamed to Combatify

  • Added namespace converter to convert items from old version

  • Fixed broken config options

  • Added 1.11 fast healing as a config option

  • Client side changes to make it possible to reach from the correct length

  • Made small hitreg tweaks (I-Frames should no longer cause ghost hits)

  • Added a config to only allow you to block shields when fully charged

  • Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.

  • Added a server and client-side mod check (you now need it on both sides to connect)

  • Made attribute-adjusting configs no longer require a restart (now work upon reconnect)

  • Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)

  • Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.

  • Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect

  • Fixed an oversight where Armor Piercing would work when using a bow in your offhand

  • Buffed default Knife reach to 2.5

  • Internal fixes

  • A multitude of new configs, mostly pertaining to reach of weapons

  • Removed Block Reach

  • Fixed Missed Attack Recovery

  • Fixed a client side issue with attack speed when connecting to a dedicated server

  • Made a new config that will allow for magic attacks to not produce I-Frames

Combatify 1.20 1.1.8 Beta 23

by Alexandra-Myers on Sep 1, 2023
Download

Changes:


  • Made vanilla client block breaking no longer server side (swing through grass still works though)

  • Proper Reach Entity Attributes support (no more crashes and using it won't break anything)


Changes from previous builds:


  • Removed client-side hit reach check

  • Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees

  • Made spam clicking from a vanilla client play the no damage sound when an attack is not ready

  • Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed)

  • Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE)

  • Made a config to allow for End Crystals to not force 100% charge when attacking them

  • Fixed CTS grace period

  • Fixed swing through grass

  • Fixed attack reach pseudo-capping at 4.5

  • Fixed Knife and Longsword stats so they are no longer the same no matter the tiers

  • Added configs to change the charged attack bonuses of various weapons

  • Fixed eating interruption for real this time

  • Made groundwork for future server side only support

  • Removed Coyote Time

  • Small cleanup, code looks a bit better now

  • Piercer now has three levels, but is incompatible with all damage enchantments

  • Fixed rendering issues

  • Fixed issue with sword blocking where it always cancels your sprint

  • Added a config to allow you to sprint even with no hunger, matching CTS 5

  • Made mod not require itself on the client provided custom content is not enabled

  • Made Eating Interruption work as intended

  • Made enchantments work in commands

  • Renamed to Combatify

  • Added namespace converter to convert items from old version

  • Fixed broken config options

  • Added 1.11 fast healing as a config option

  • Client side changes to make it possible to reach from the correct length

  • Made small hitreg tweaks (I-Frames should no longer cause ghost hits)

  • Added a config to only allow you to block shields when fully charged

  • Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.

  • Added a server and client-side mod check (you now need it on both sides to connect)

  • Made attribute-adjusting configs no longer require a restart (now work upon reconnect)

  • Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)

  • Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.

  • Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect

  • Fixed an oversight where Armor Piercing would work when using a bow in your offhand

  • Buffed default Knife reach to 2.5

  • Internal fixes

  • A multitude of new configs, mostly pertaining to reach of weapons

  • Removed Block Reach

  • Fixed Missed Attack Recovery

  • Fixed a client side issue with attack speed when connecting to a dedicated server

  • Made a new config that will allow for magic attacks to not produce I-Frames

Combatify 1.20 1.1.8 Beta 22

by Alexandra-Myers on Aug 31, 2023
Download

Changes:


  • Removed client-side hit reach check

  • Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees


Changes from previous builds:


  • Made spam clicking from a vanilla client play the no damage sound when an attack is not ready

  • Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed)

  • Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE)

  • Made a config to allow for End Crystals to not force 100% charge when attacking them

  • Fixed CTS grace period

  • Fixed swing through grass

  • Fixed attack reach pseudo-capping at 4.5

  • Fixed Knife and Longsword stats so they are no longer the same no matter the tiers

  • Added configs to change the charged attack bonuses of various weapons

  • Fixed eating interruption for real this time

  • Made groundwork for future server side only support

  • Removed Coyote Time

  • Small cleanup, code looks a bit better now

  • Piercer now has three levels, but is incompatible with all damage enchantments

  • Fixed rendering issues

  • Fixed issue with sword blocking where it always cancels your sprint

  • Added a config to allow you to sprint even with no hunger, matching CTS 5

  • Made mod not require itself on the client provided custom content is not enabled

  • Made Eating Interruption work as intended

  • Made enchantments work in commands

  • Renamed to Combatify

  • Added namespace converter to convert items from old version

  • Fixed broken config options

  • Added 1.11 fast healing as a config option

  • Client side changes to make it possible to reach from the correct length

  • Made small hitreg tweaks (I-Frames should no longer cause ghost hits)

  • Added a config to only allow you to block shields when fully charged

  • Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.

  • Added a server and client-side mod check (you now need it on both sides to connect)

  • Made attribute-adjusting configs no longer require a restart (now work upon reconnect)

  • Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)

  • Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.

  • Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect

  • Fixed an oversight where Armor Piercing would work when using a bow in your offhand

  • Buffed default Knife reach to 2.5

  • Internal fixes

  • A multitude of new configs, mostly pertaining to reach of weapons

  • Removed Block Reach

  • Fixed Missed Attack Recovery

  • Fixed a client side issue with attack speed when connecting to a dedicated server

  • Made a new config that will allow for magic attacks to not produce I-Frames

Combatify 1.20 1.1.8 Beta 21

by Alexandra-Myers on Aug 31, 2023
Download

Changes:


  • Made spam clicking from a vanilla client play the no damage sound when an attack is not ready

  • Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed)


Changes from previous builds:


  • Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE)

  • Made a config to allow for End Crystals to not force 100% charge when attacking them

  • Fixed CTS grace period

  • Fixed swing through grass

  • Fixed attack reach pseudo-capping at 4.5

  • Fixed Knife and Longsword stats so they are no longer the same no matter the tiers

  • Added configs to change the charged attack bonuses of various weapons

  • Fixed eating interruption for real this time

  • Made groundwork for future server side only support

  • Removed Coyote Time

  • Small cleanup, code looks a bit better now

  • Piercer now has three levels, but is incompatible with all damage enchantments

  • Fixed rendering issues

  • Fixed issue with sword blocking where it always cancels your sprint

  • Added a config to allow you to sprint even with no hunger, matching CTS 5

  • Made mod not require itself on the client provided custom content is not enabled

  • Made Eating Interruption work as intended

  • Made enchantments work in commands

  • Renamed to Combatify

  • Added namespace converter to convert items from old version

  • Fixed broken config options

  • Added 1.11 fast healing as a config option

  • Client side changes to make it possible to reach from the correct length

  • Made small hitreg tweaks (I-Frames should no longer cause ghost hits)

  • Added a config to only allow you to block shields when fully charged

  • Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.

  • Added a server and client-side mod check (you now need it on both sides to connect)

  • Made attribute-adjusting configs no longer require a restart (now work upon reconnect)

  • Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)

  • Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.

  • Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect

  • Fixed an oversight where Armor Piercing would work when using a bow in your offhand

  • Buffed default Knife reach to 2.5

  • Internal fixes

  • A multitude of new configs, mostly pertaining to reach of weapons

  • Removed Block Reach

  • Fixed Missed Attack Recovery

  • Fixed a client side issue with attack speed when connecting to a dedicated server

  • Made a new config that will allow for magic attacks to not produce I-Frames

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