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Spawn Animations

Spawn Animations

Hostile mobs dig out of the ground or poof into existence when they spawn!

3.10M
2,333
Adventure
Game Mechanics
Mobs

Compatibility

Minecraft: Java Edition

24w34a
1.21.x
1.20.x
1.19.x
1.18.x
1.17.x
1.16.x

Platforms

Data Pack
Fabric
Forge
NeoForge
Quilt

Supported environments

Server-side
Client and server (optional)

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Links

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Creators

Tschipcraft
Tschipcraft Owner
Fyoncle
Fyoncle Mod Compatibility

Details

Licensed Custom License
Published 2 years ago
Updated yesterday
DescriptionGalleryChangelogVersions

Show all versions

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[Mod] Release v1.11

by Tschipcraft on Aug 6, 2025
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[Mod] Release v1.11

by Tschipcraft on Aug 6, 2025
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[DP] Release v1.11

by Tschipcraft on Aug 6, 2025
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  • Entities with emissive layers are now properly hidden 👻 (Endermen, Spiders, and Cave Spiders) (closes #25)
    • For this feature to work in Minecraft 1.20.4 and below, Pehkui must be installed. Pehkui can still be installed in newer versions for smoother poof animations
  • Added config options to enable/disable the poof animation (#40), animation sounds (closes #39), reducing the number of particles emitted by hidden Endermen, and hiding emissive mob layers (#25)
  • Improved performance by refactoring entity activation distance calculations to bundle and cache position data retrieval calls and by updating batch activation logic. The whole project is now up to 45% faster per tick!
  • Modified the attack predicate of the secondary dig-up requirements so that it disregards the Y-distance. This allows mobs to, for example, appear at the bottom of pillars if a player decides to build up during the night
  • Added an activation distance recommendation message when using the Vanilla activation mode
  • Removed the Hoglin from the dig up animation
  • Fixed most compatibility issues with Hostile Mobs Improve Over Time by adding missing tag recovery logic when preparing an entity for hiding. This should generally improve compatibility with other packs that override entity tags (closes #26)
  • Fixed poof animation playing multiple times when "Play Animation on Unsupported Blocks" is off
  • Fixed possibility of hidden falling mobs losing their fall distance NBT when appearing
  • Fixed v0 save format not correctly upgrading to v1 in 1.20.5 and 1.20.6 (precisely from 24w11a to 24w20a)
  • Changed exclude tag from exclude to ts.sa.exclude

[Mod] Release v1.10.3 for mc1.21.8

by Tschipcraft on Jul 20, 2025
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  • Added support for Minecraft 1.21.8 🧩

[Mod] Release v1.10.3

by Tschipcraft on Jul 4, 2025
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[DP] Release v1.10.3

by Tschipcraft on Jul 4, 2025
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  • Added support for Minecraft 1.21.7 💿

[Mod] Release v1.10.2

by Tschipcraft on Jun 21, 2025
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[DP] Release v1.10.2

by Tschipcraft on Jun 21, 2025
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  • Added support for Minecraft 1.21.6 ☁️
  • Fixed 1.21.5 NeoForge crash when installed alongside MidnightLib
  • Slightly lowered the volume of dig up sounds (#39)

[Mod] Release v1.10.1

by Tschipcraft on Apr 21, 2025
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[DP] Release v1.10.1

by Tschipcraft on Apr 21, 2025
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  • Added support for Minecraft 1.21.5 🌸
    • Updated to work with new equipment NBT format, new text component format, FallDistance NBT renaming, and potion entity ID renaming
    • Hide worn armor and tools now uses the unified armor.body slot instead of armor.feet in 1.21.5 and above to allow better late loot recovery
  • Added native NeoForge support (closes #32, #18)
  • Hardened the Play animation on unsupported blocks option
    • Fixed incompatibility with PandaAntiPermanentBlockBreak mod (closes #38)
  • Added is_riding and has_passengers exclusion checks to the loop, fixing zombies not being excluded when riding zombie horses from the Zombie Horse Spawn mod in 1.20.1
  • Fixed mobs not adjusting their animation speed during their animation
  • Fixed version checker messages not being displayed
  • Annotated the required Java version for mod versions

[Mod] Release v1.10

by Tschipcraft on Dec 6, 2024
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[DP] Release v1.10

by Tschipcraft on Dec 6, 2024
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  • Added support for Minecraft 1.20.6 🐺, 1.21 ⚔️, 1.21.3 💰 and 1.21.4 🪵 (closes #31)
    • Added the Bogged to the dig up animation
    • Added additional proxy chest items that hold the actual items to the unrendered chest item in the foot slot, preventing Minecraft from stripping away empty item slots and thus messing up the armor and tools save order. Additionally, HandItems are now also stored in the foot slot (index 4 and 5) instead of a separate chest item in the legs slot
    • Added update function to convert the pre-1.20.5 armor and tools save format to the new post-1.20.6 format
    • Added slot information to the pre-1.20.5 save format, including a user-callable function to add this to already saved entities to prevent Minecraft from throwing away important data when upgrading a world to 1.20.5+
    • Added support for new item component and particle syntax (Thanks @Sashiro)
    • Copied the contents of the legacy folders to their new names and removed unused code
    • Adjusted exclude tag to account for boat ID renames
    • Updated menu trigger to use advancements instead and added menu message header
  • Fixed single layer snow no longer producing snow particles
  • Fixed mainhand to offhand handling always clearing new mainhand data before overwriting the old mainhand, even if the new data could not be transferred to the offhand
  • Fixed attempting to play the block break animation for unsupported blocks on non-solid blocks like air
  • Changed play animation on unsupported blocks setting to off by default to prevent unwanted block updates (#16)
  • Removed spawnanimations:welcome tag

[Mod] Release v1.9.4

by Tschipcraft on Dec 6, 2023
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[DP] Release v1.9.4

by Tschipcraft on Dec 6, 2023
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  • Update to Minecraft 1.20.4 🦇
  • Added version range in pack.mcmeta
  • Fixed charged creeper glow not getting hidden (closes #17)

[Mod] Release v1.9.2

by Tschipcraft on Sep 4, 2023
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[DP] Release v1.9.2

by Tschipcraft on Sep 4, 2023
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  • Added a mod version with the exclusive addition of a global settings menu and config file, when installed alongside MidnightLib ⚙️ (closes #15)
    • Added Catalogue support
    • Added custom Data Pack ModMenu badge using ModMenu Badges Lib
  • Added ingame Edit value button for the activation distance slider
  • Restructured data pack
  • Added recovery function for worn armor and tool items, that appends newly post-spawn items to the already existing data for hiding worn armor and tools, even when one container item was overwritten (closes #6)
  • Added new icon
  • Added automatic mob height detection
  • Added native support for chest, trapped chest, ender chest, beacon and hopper blocks to prevent unnecessary block updates
  • Reformatted ingame menus
  • Added global /function #tschipcraft:menu command
  • Fixed Farm incompatibility (closes #10)
    • Fixed tall entities stopping their dig up animation when a block gap is between the starting and the destination block
    • Fixed teleporting mobs up 0.5 blocks even when the animation aborts beforehand
    • Fixed broken suffocation checks
    • Added an additional exclusion criteria check for mob crushers
  • Fixed FallDistance reset triggering every tick, even when the entity is already protected with Invulnerable:1b
  • Fixed not retaining Silent NBT tag when set to 0b
  • Fixed broken damage trigger in mc1.19.4 and above
  • Reformatted tag lists
  • Added new custom license

[Mod] Release v1.9.1

by Tschipcraft on Jun 11, 2023
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[DP] Release v1.9.1

by Tschipcraft on Jun 11, 2023
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  • Update to Minecraft 1.20 🐪 (closes #9)
  • Fixed incorrect ignore tags

[Mod] Release v1.9

by Tschipcraft on May 7, 2023
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[DP] Release v1.9

by Tschipcraft on May 7, 2023
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  • Worn armor and tools will now get hidden with the entity before digging up (fixes #2, #3 and #5) 🎢
  • Dig out speed for entities is now altered based on slowness and speed effects
  • Added settings menu
  • Added an activation range slider - Entities closer to the player than the specified value will play the animation
  • Added two activation modes:
    • Classic: Out of range mobs will stay hidden until a player is in range
    • Vanilla: Out of range mobs will spawn normally
  • Added fallback block break animation to unsupported blocks
  • Added exclusion criteria These mobs will now get ignored by the data pack
    • Mobs with passengers
    • Mobs riding another entity
    • Mobs with the levitation or glowing effect
    • Burning mobs
    • Mobs attacking another entity
    • Damaged mobs If a hidden mob meets an exclusion criterion, it plays the animation independent of player position
  • Mobs now get temporary invulnerability instead of resistance to prevent them flashing red (closes #1)
  • Added lava drip particles to emerging Striders
  • Increased dig up y distance for Enderman to account for their height
  • Added hide feedback system for better interactivity with the settings menu
  • Added version checker system
  • Removed legacy test
  • Removed unnecessary how to use message
  • Updated /trigger menu logic
  • Added nether bricks, lava and slime blocks to supported blocks
  • Restructured data pack from ground up
  • This data pack now follows the Smithed and essential MC Datapack Discord Server Conventions to ensure data pack compatibility!
  • Added a wiki!
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