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XNet

XNet

A highly optimized networking cable system for items, energy, fluids, information, etc.

141.6k
36
Technology
Transportation

Compatibility

Minecraft: Java Edition

1.21.1
1.20.1
1.19.x
1.18.1–1.18.2
1.16.2–1.16.5
1.15.2
1.14.4
1.12.x
1.11.2
1.10.2

Platforms

Forge
NeoForge

Supported environments

Client and server

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Links

Report issues View source Visit wiki Join Discord server
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Creators

McJty
McJty Owner

Details

Licensed MIT
Published 2 years ago
Updated 2 months ago
DescriptionChangelogVersions
All versionsxnet-0.1.0beta.jar

xnet-0.1.0beta.jar

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Changelog

0.1.0beta:

  • First beta release of XNet
  • Several issues with regards to networking fixed. So breaking/placing new cables and connectors should now work nicely and update the network in all cases (unless there are other bugs)
  • New fluid channel for manipulating fluids
  • New logic channel:
    • A logic channel can contain several sensors.
    • A sensor can detect redstone level, energy, items, and fluids and do things based on the amounts
    • You can also look for specific items or fluids using a filter slot
    • Per connector you can have four sensors
    • A sensor can output a 'color' when it is active. There are seven colors (black is disabled). This color is enabled for the entire network (attached to the controller)
    • Multiple sensors can output the same color. A color is active in a network as long as there is at least one sensor enabling that color
    • All other connectors can now be enabled/disabled based on four of these colors. All non-black colors selected in a connector have to be enabled for the connector to work. This includes sensors
  • Connectors shut themselves down if the chunk they are in is not loaded
  • There are now four different types of cables (four colors) and connectors. This allows you to place adjacent cables without unwanted interaction
  • The network controller will adapt its color to 'one' of the attached colors and will remember that
  • The facade is more robust and will not crash if the model it tries to mimic cannot be rendered like that (e.g. brewing stand)
  • The controller will now consume energy. There are three settings:
    • Constant power drain no matter what: this is set to 0 by default
    • Constant power drain for every enabled channel: this is set to 1 by default
    • A power drain per 'operation' (item, energy, fluid move): this is set to 2 by default
  • A connector that has no actual connections is now rendered darker so that it is easier to see when it is part of a big cable
  • Fixed a bug in item routing which would cause it to stop sending items if it encountered an item in the source inventory for which there was no room

Dependencies

dependency-iconCompatLayer Version 1.11.2-0.3.1 is required
dependency-iconRFTools (Legacy) Version 1.1x-7.16 is required
dependency-iconMcJtyLib Version 1.1x-2.5.3 is required
dependency-iconThe One Probe Version 1.1x-1.4.19 is optional

Files

xnet-0.1.0beta.jar(305.15 KiB) Primary
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Metadata

Release channel

Beta

Version number

0.1.0beta

Loaders

Forge

Game versions

1.10.2, 1.11.2

Downloads

34

Publication date

January 26, 2023 at 3:18 AM

Version ID

Modrinth is open source.

main@bf16d36

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