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Mythic Metals

Mythic Metals

Adds a large variety of ores, toolsets, weapons and armor to the game.

630.4k
596
Equipment
World Generation

Compatibility

Minecraft: Java Edition

1.21.x
1.20.3–1.20.4
1.20–1.20.1
1.19.x
1.18.x
1.17.x
1.16.3–1.16.5

Platforms

Fabric

Supported environments

Client and server

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Links

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Creators

Noaaan
Noaaan Owner
LordDeatHunter
LordDeatHunter Fortnite
glisco
glisco Wisp Based API Dev

Details

Licensed MIT
Published 4 years ago
Updated 6 days ago
DescriptionGalleryChangelogVersions
All versions0.10.0

0.10.0

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Changelog

0.10.0 - Caves and Cliffs

This update contains the biggest changes in the history of Mythic Metals.
A lot has been removed from the mod, which includes:

  • All of Aetherium
  • All of Argonium
  • All of Brass
  • All of Discordium
  • All of Electrum
  • All of Etherite
  • All of Truesilver, which has been replaced in favor of Palladium
  • All of Tantalite
  • All of Quicksilver
  • All of Ur
  • All of Zinc
  • Copper Ingots/Blocks, which have been replaced by vanilla variants
  • Tin equipment
  • Starrite gear, which has been replaced in favor of Star Platinum
  • Quadrillum armour

Even though this update removes ores I have written a datafixer which should replace all the missing ores with stones, making this version compatible with older worlds.

!!!This is experimental, so please make a backup before installing this update!!!

A lot of changes have been made:

  • Added deepslate variants of Adamantite, Mythril, Orichalcum and Unobtainium.
  • Added a tuff and smooth basalt variant of Orichalcum.
  • Added a calcite variant of Kyber. Normal Kyber spawns rarely in the world, but it spawns in large veins in calcite (mainly from amethyst geodes).
  • Added a blackstone variant of Stormyx.
  • Nether ores now have their own custom feature for spawning in the overworld (portal remnants and mod compat).
  • Added a calcite variant of Starrite. Starrite now spawns rarely anywhere in the world.
  • Added an End Stone Ore of Starrite, which is the main source of Starrite.
  • Added a deepslate variant of Prometheum, since it can now be found in Lush Caves.
  • Tweaked Unobtainium spawn rates (it is now more common to find per-world, but will be VERY hard to find in caves).
  • Ores heights have been tweaked, even respecting the max world height/bottom.
    • The world-gen is mainly balanced around the Caves and Cliffs Datapack, fully utilizing the new height range from 320 to -64.
    • For the optimal experience I recommend using it, or any other mod that changes the world height.
  • Added some secrets

A lot of the artwork has been changed in the mod. Shoutouts to the artists who have worked on Mythic Metals:

  • Matpac
  • RGBeet
  • Amoraire
  • DH
  • Tector
  • Temreno
  • Shiftless
  • Pois1x
  • Henchman

Codewise there has been a lot of internal changes. Re-naming of features, a new solution for configs, and new "sets" which function as bundles for registering items. A lot of balancing changes have been made, and considering the removal of old materials here are some of the new ones:

  • Star Platinum is an alloy from Starrite, Platinum, and Carmot. It provides protection similar to Diamond, and is a component for Celestium.
    • The armor set made from Star Platinum has the damage bonus from the Etherite set.
  • Celestium is now an end-game metal, focusing on movement speed. It is crafted from Star Platinum, Kyber, and Unobtainium.
  • Prometheum has recieved a re-design, and is now a high tier metal. It has recieved Discordiums effects.
  • To compensate for the strengths of the hallowed ores (adamantite, mythril, orichalcum) they have been given some weaknesses.

Files

mythicmetals-0.10.0.jar(1.18 MiB) Primary
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Metadata

Release channel

Beta

Version number

0.10.0

Loaders

Fabric

Game versions

1.17–1.17.1

Downloads

113

Publication date

November 10, 2021 at 7:38 PM

Publisher

Noaaan

Noaaan

Owner

Version ID

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