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Invocations

Invocations

More Complicated Spell Casting for Spell Engine Inspired by Last Epoch

557.2k
100
Adventure
Equipment
Magic

Compatibility

Minecraft: Java Edition

1.21.x
1.20.1

Platforms

Fabric

Supported environments

Client and server

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Creators

cleannrooster
cleannrooster Owner

Details

Licensed MIT
Published last year
Updated 5 months ago
DescriptionGalleryChangelogVersions
All versionsInvocations 0.2.1

Invocations 0.2.1

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Changelog

Frost Resonance invocation rebalanced and reworked

  • Glaciers now have a cooldown of 12 ticks per glacier between pulses

  • Each activation of Frost Resonance only targets one glacier with a pulse, in addition to the player's own pulse

  • Glaciers that are off cooldown are chosen at random

  • Damage of each individual pulse doubled to compensate

  • Slight wording change to reflect the change in the tooltip

  • Duration increased to 3 seconds

Frost Upheaval duration increased to 3 seconds.

Runic Invocation spell cooldown lowered from 6 seconds to 4 seconds, but is no longer affected by Spell Haste

All invocations similarly had their cooldowns lowered from 6 seconds to much lower, most of them around 2 seconds or even 1 second. Note that you still need the Runic Invocation spell to be off cooldown in order to be able to cast these invocations in the first place.

When you have runes, the corresponding invocation will now show up in your spellbook along with its tooltip and damage instead of the normal Runic Invocation spell. DPS warriors rejoice!

Dependencies

dependency-iconWizards (RPG Series)required

Files

invoke-0.2.1.jar(314.81 KiB) Primary
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Metadata

Release channel

Release

Version number

0.2.1

Loaders

Fabric

Game versions

1.20.1

Downloads

3943

Publication date

March 4, 2024 at 4:01 PM

Publisher

cleannrooster

cleannrooster

Owner

Version ID

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