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[EMF] Entity Model Features

[EMF] Entity Model Features

EMF is an, OptiFine format, Custom Entity Model replacement mod available for Fabric and Forge.

24.30M
5,940
Mobs
Utility

Compatibility

Minecraft: Java Edition

1.21.x
1.20.x
1.19.2–1.19.4
1.18.2

Platforms

Fabric
Forge
NeoForge
Quilt

Supported environments

Client-side

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Links

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Creators

Traben
Traben Owner

Details

Licensed LGPL-3.0-only
Published 2 years ago
Updated 2 weeks ago
DescriptionGalleryChangelogVersions
All versions[EMF] Entity Model Features 1.1.0

[EMF] Entity Model Features 1.1.0

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Changelog

1.1.0

  • fixed rule_index variable using the wrong value
  • fixed random() method breaking when used with no args
  • fixed Non [a-z0-9/._-] character in path crash with modded entities having model id's that do not create valid Identifiers/ResourceLocations
  • fixed wolf collar models only being separate from the base model if a wolf_collar.jem was present (wolves share their base model with the collar renderer in vanilla)
  • fixed ! boolean inverting not applying to varb variable booleans
  • added keyframe() & keyframeloop() animation methods to simplify keyframe format animations, the format is keyframe(k, a, b, c,...) with k being the linear progress of the keyframes (typically a timer), and all further values being the individual keyframes value. In practise, k=0 will output the value of keyframe a, k=1 will output the value of keyframe b, and k=1.5 will give a linear output halfway between b & c. In effect k is the timer playing through the keyframes, with each keyframe value at a whole number with a being 0. keyframeloop() will wrap around from the final frame back to frame a and so on as k increases past the last frame. whereas keyframe() will only display the last frame for higher k values. k will be treated as a positive number even if negative.
  • fixed print() & printb() methods only printing once if the x value had logically resolved to a constant
  • now requires ETF 4.6.1 or higher
  • added nan variable that resolves to Float.NaN in runtime mostly for debugging purposes, it being used should make any math function/equation give its failure outcome.

Dependencies

dependency-icon[ETF] Entity Texture Featuresrequired

Files

entity_model_features_forge_1.18.2-1.1.0.jar(283.11 KiB) Primary
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Metadata

Release channel

Release

Version number

1.1.0

Loaders

ForgeNeoForge

Game versions

1.18.2

Downloads

4107

Publication date

November 4, 2023 at 1:32 PM

Publisher

Traben

Traben

Owner

Version ID

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